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https://concise-encoding.org/ will be released this year and has been in development for 5 years. This one has been slow because of all the support projects such as https://github.com/kstenerud/compact-float and https://github.com/kstenerud/compact-time and https://github.com/kstenerud/enctool
https://github.com/kstenerud/dogma has been in development for 4 months and will be released in about a month. This is yet another support project for Concise Encoding (hopefully the last!).
https://github.com/kstenerud/kscrash was in development for about a year and a half before being released.
https://github.com/kstenerud/Musashi took just under a year before its first release as a MAME core (after a TON of testing - I spent 4x more time testing it than I did writing it).
But other smaller things that don't require so much precision I just write up in a couple of weeks and release, such as https://github.com/kstenerud/virtual-builders
The key is to build empathy with your potential users. What will their motivations be that lead them to try out your project? What will they be looking for when they use it? What would someone who has never seen the project before struggle with? (that last one is the hardest because you're so close to the project that it's hard to see what it's like to know nothing about it). These tell you what kind of UX you'll need, what kind of documents you'll need, what kind of tutorials you'll need, how to structure your project for your target audience, etc ("it's for everybody" is never a good idea).
A lot of times it comes down to recruiting people to just try it and do a brain dump of everything that goes wrong or frustrates or confuses them. I've done show-HN posts for things that are unreleased, just to get the valuable criticism. It's nearly impossible to develop good projects in a vacuum.
If you're not posting out of worry for doing it wrong, THAT is doing it wrong. The point is to find out where you're doing it wrong so that you can correct it! And that's where the crowd is a HUGE help.
https://concise-encoding.org/ will be released this year and has been in development for 5 years. This one has been slow because of all the support projects such as https://github.com/kstenerud/compact-float and https://github.com/kstenerud/compact-time and https://github.com/kstenerud/enctool
https://github.com/kstenerud/dogma has been in development for 4 months and will be released in about a month. This is yet another support project for Concise Encoding (hopefully the last!).
https://github.com/kstenerud/kscrash was in development for about a year and a half before being released.
https://github.com/kstenerud/Musashi took just under a year before its first release as a MAME core (after a TON of testing - I spent 4x more time testing it than I did writing it).
But other smaller things that don't require so much precision I just write up in a couple of weeks and release, such as https://github.com/kstenerud/virtual-builders
The key is to build empathy with your potential users. What will their motivations be that lead them to try out your project? What will they be looking for when they use it? What would someone who has never seen the project before struggle with? (that last one is the hardest because you're so close to the project that it's hard to see what it's like to know nothing about it). These tell you what kind of UX you'll need, what kind of documents you'll need, what kind of tutorials you'll need, how to structure your project for your target audience, etc ("it's for everybody" is never a good idea).
A lot of times it comes down to recruiting people to just try it and do a brain dump of everything that goes wrong or frustrates or confuses them. I've done show-HN posts for things that are unreleased, just to get the valuable criticism. It's nearly impossible to develop good projects in a vacuum.
If you're not posting out of worry for doing it wrong, THAT is doing it wrong. The point is to find out where you're doing it wrong so that you can correct it! And that's where the crowd is a HUGE help.
https://concise-encoding.org/ will be released this year and has been in development for 5 years. This one has been slow because of all the support projects such as https://github.com/kstenerud/compact-float and https://github.com/kstenerud/compact-time and https://github.com/kstenerud/enctool
https://github.com/kstenerud/dogma has been in development for 4 months and will be released in about a month. This is yet another support project for Concise Encoding (hopefully the last!).
https://github.com/kstenerud/kscrash was in development for about a year and a half before being released.
https://github.com/kstenerud/Musashi took just under a year before its first release as a MAME core (after a TON of testing - I spent 4x more time testing it than I did writing it).
But other smaller things that don't require so much precision I just write up in a couple of weeks and release, such as https://github.com/kstenerud/virtual-builders
The key is to build empathy with your potential users. What will their motivations be that lead them to try out your project? What will they be looking for when they use it? What would someone who has never seen the project before struggle with? (that last one is the hardest because you're so close to the project that it's hard to see what it's like to know nothing about it). These tell you what kind of UX you'll need, what kind of documents you'll need, what kind of tutorials you'll need, how to structure your project for your target audience, etc ("it's for everybody" is never a good idea).
A lot of times it comes down to recruiting people to just try it and do a brain dump of everything that goes wrong or frustrates or confuses them. I've done show-HN posts for things that are unreleased, just to get the valuable criticism. It's nearly impossible to develop good projects in a vacuum.
If you're not posting out of worry for doing it wrong, THAT is doing it wrong. The point is to find out where you're doing it wrong so that you can correct it! And that's where the crowd is a HUGE help.
https://concise-encoding.org/ will be released this year and has been in development for 5 years. This one has been slow because of all the support projects such as https://github.com/kstenerud/compact-float and https://github.com/kstenerud/compact-time and https://github.com/kstenerud/enctool
https://github.com/kstenerud/dogma has been in development for 4 months and will be released in about a month. This is yet another support project for Concise Encoding (hopefully the last!).
https://github.com/kstenerud/kscrash was in development for about a year and a half before being released.
https://github.com/kstenerud/Musashi took just under a year before its first release as a MAME core (after a TON of testing - I spent 4x more time testing it than I did writing it).
But other smaller things that don't require so much precision I just write up in a couple of weeks and release, such as https://github.com/kstenerud/virtual-builders
The key is to build empathy with your potential users. What will their motivations be that lead them to try out your project? What will they be looking for when they use it? What would someone who has never seen the project before struggle with? (that last one is the hardest because you're so close to the project that it's hard to see what it's like to know nothing about it). These tell you what kind of UX you'll need, what kind of documents you'll need, what kind of tutorials you'll need, how to structure your project for your target audience, etc ("it's for everybody" is never a good idea).
A lot of times it comes down to recruiting people to just try it and do a brain dump of everything that goes wrong or frustrates or confuses them. I've done show-HN posts for things that are unreleased, just to get the valuable criticism. It's nearly impossible to develop good projects in a vacuum.
If you're not posting out of worry for doing it wrong, THAT is doing it wrong. The point is to find out where you're doing it wrong so that you can correct it! And that's where the crowd is a HUGE help.
https://concise-encoding.org/ will be released this year and has been in development for 5 years. This one has been slow because of all the support projects such as https://github.com/kstenerud/compact-float and https://github.com/kstenerud/compact-time and https://github.com/kstenerud/enctool
https://github.com/kstenerud/dogma has been in development for 4 months and will be released in about a month. This is yet another support project for Concise Encoding (hopefully the last!).
https://github.com/kstenerud/kscrash was in development for about a year and a half before being released.
https://github.com/kstenerud/Musashi took just under a year before its first release as a MAME core (after a TON of testing - I spent 4x more time testing it than I did writing it).
But other smaller things that don't require so much precision I just write up in a couple of weeks and release, such as https://github.com/kstenerud/virtual-builders
The key is to build empathy with your potential users. What will their motivations be that lead them to try out your project? What will they be looking for when they use it? What would someone who has never seen the project before struggle with? (that last one is the hardest because you're so close to the project that it's hard to see what it's like to know nothing about it). These tell you what kind of UX you'll need, what kind of documents you'll need, what kind of tutorials you'll need, how to structure your project for your target audience, etc ("it's for everybody" is never a good idea).
A lot of times it comes down to recruiting people to just try it and do a brain dump of everything that goes wrong or frustrates or confuses them. I've done show-HN posts for things that are unreleased, just to get the valuable criticism. It's nearly impossible to develop good projects in a vacuum.
If you're not posting out of worry for doing it wrong, THAT is doing it wrong. The point is to find out where you're doing it wrong so that you can correct it! And that's where the crowd is a HUGE help.
https://concise-encoding.org/ will be released this year and has been in development for 5 years. This one has been slow because of all the support projects such as https://github.com/kstenerud/compact-float and https://github.com/kstenerud/compact-time and https://github.com/kstenerud/enctool
https://github.com/kstenerud/dogma has been in development for 4 months and will be released in about a month. This is yet another support project for Concise Encoding (hopefully the last!).
https://github.com/kstenerud/kscrash was in development for about a year and a half before being released.
https://github.com/kstenerud/Musashi took just under a year before its first release as a MAME core (after a TON of testing - I spent 4x more time testing it than I did writing it).
But other smaller things that don't require so much precision I just write up in a couple of weeks and release, such as https://github.com/kstenerud/virtual-builders
The key is to build empathy with your potential users. What will their motivations be that lead them to try out your project? What will they be looking for when they use it? What would someone who has never seen the project before struggle with? (that last one is the hardest because you're so close to the project that it's hard to see what it's like to know nothing about it). These tell you what kind of UX you'll need, what kind of documents you'll need, what kind of tutorials you'll need, how to structure your project for your target audience, etc ("it's for everybody" is never a good idea).
A lot of times it comes down to recruiting people to just try it and do a brain dump of everything that goes wrong or frustrates or confuses them. I've done show-HN posts for things that are unreleased, just to get the valuable criticism. It's nearly impossible to develop good projects in a vacuum.
If you're not posting out of worry for doing it wrong, THAT is doing it wrong. The point is to find out where you're doing it wrong so that you can correct it! And that's where the crowd is a HUGE help.
I'm not sure, TBH... Maybe I'm just a glutton for punishment?
I'm currently partway through refactoring all of the portable unit tests for Concise Encoding ( https://github.com/kstenerud/go-concise-encoding/tree/master... ) and it is a SLOG! I mean, so goddamn boring and tedious that I wanna stick an ice pick through my skull. There's easily another 200 hours of this terrible work ahead and I'll be right back to it the moment Dogma v1 is published in a few weeks (Dogma has been kind of a vacation from it in a lot of ways).
Do I dread it? Yes. Am I still going to do it? Yes. Because at the end of the day I want to be able to stand back and say "I made that. I completed it - ALL of it. It's not perfect, but it's doing its job and people are using it."
Related posts
- Interval Parsing Grammars for File Format Parsing (2023) [pdf]
- Show HN: Dogma: a metalanguage for describing data formats in documentation
- How Big Should a Programming Language Be?
- Show HN: Dogma Metalanguage – Beta5
- BNF Was Here: What Have We Done About the Unnecessary Notation Diversity (2011) [pdf]