Our great sponsors
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
But the development of SCP: Containment Breach hasnt stopped in its entirety. Game code is available publicly - thanks to Undertow lead developer Regalis - https://github.com/Regalis11/scpcb. Although the game was built it old-ass engine called Blitz3D making it laborous to update the game, there were courageous individuals and groups that continued the neverending game development cycle, giving aid to our beloved patient - SCP: CB. How it continued and where are we now?
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.