Getting Past “Ampersand-Driven Development” in Rust

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • hylo

    The Hylo programming language

  • See Val for a possible step into that direction.

    https://www.val-lang.dev/

    Or how the Chapel language for HPC is going at it,

    https://chapel-lang.org/

  • chapel

    a Productive Parallel Programming Language

  • See Val for a possible step into that direction.

    https://www.val-lang.dev/

    Or how the Chapel language for HPC is going at it,

    https://chapel-lang.org/

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  • Vale

    Compiler for the Vale programming language - http://vale.dev/ (by ValeLang)

  • > I've been wondering lately whether a new spatial approach can yet again simplify matters.

    I've been closely following the development of Vale since I first saw it here. Though their approach is slightly higher-level than Rust and requires (some) runtime safety checks (though to be fair, so does GC).

    https://vale.dev/

    https://verdagon.dev/blog/zero-cost-memory-safety-regions-ov...

    I think it would be tough to change the spatial model in a language as low-level as Rust, because that spatial model is just reflecting how your CPU actually works under the hood. If you try to hide that away, the programmer is going to end up losing some control.

  • csp-cso-chipmunk-

    chipmunk- \x ()

  • Very cool. I will take a look. This * was a (just) sketch I did years ago starting from a CSP base (Go). Explicit spaces (or "regions") and defined transition semantics (which compiler and runtime can enforce and guarantee). Single ownership spaces also make distributed GC so much simpler.

    *https://github.com/alphazero/csp-cso-chipmunk-

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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