Algorithms and standard library modules in my Battlesnake

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  • CrystalSnake

    A BattleSnake template written in Crystal

  • The classes in the /src/battle_snake directory are the representation of the game that comes in as JSON payload on each turn.

  • priority-queue

    Priority Queue and Heap implementation for Crystal Lang (by spider-gazelle)

  • I'm sure there are potential optimizations, but I did my best to make it efficient with things like using the recommended priority queue data structure with spider-gazelle/priority-queue. After all the server needs to respond quick (<500ms) for it to play the game and we need to trust we can call utility methods many times on a single turn to make a decision.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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