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InfluxDB
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The classes in the /src/battle_snake directory are the representation of the game that comes in as JSON payload on each turn.
I'm sure there are potential optimizations, but I did my best to make it efficient with things like using the recommended priority queue data structure with spider-gazelle/priority-queue. After all the server needs to respond quick (<500ms) for it to play the game and we need to trust we can call utility methods many times on a single turn to make a decision.
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