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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Minecraft can't really make use of more than one CPU thread. If your world is more complex than that can handle, you're more or less SOL - you can either remove stuff until it fits again, or slice your world into parts that each fit and make them act like one server again. (Velocity can do the network magic and Inventory-Sync will handle player data, though it seems to need special-casing for each mod. For automation across sub-servers I can't find anything.)
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