zf
Odin
zf | Odin | |
---|---|---|
5 | 84 | |
418 | 5,684 | |
- | 2.5% | |
8.1 | 10.0 | |
3 months ago | 2 days ago | |
Zig | Odin | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zf
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Is it too early to use Zig for CLI tooling ideas?
You can absolutely make CLI tools, but be prepared for breaking changes in the language with every release. I've been working on a fuzzy finder zf for a couple of years now, and with each Zig release there are a few things to fix. It's not a ton of work, but it is something to be aware of.
- Zf: Command line fuzzy finder that prioritizes matches on filenames
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Zig's Curious Multi-Sequence for Loops
I’ve absolutely had satisfaction with my several personal projects written in Zig. And based on an imperfect measurement (GitHub stars) I have also had moderate success in making something useful. It’s a terminal fuzzy finder [0]. I also maintain a Zig Lua bindings package [1], and I’m working on a port of an old Macintosh game [2].
Zig is exactly what I want out of a language though, so take my opinion with a grain of salt :)
[0]: https://github.com/natecraddock/zf
[1]: https://github.com/natecraddock/ziglua
[2]: https://github.com/natecraddock/open-reckless-drivin
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nvim-bqf v0.3.0 has been released.
This looks awesome! As someone who is already pretty invested in trouble.nvim and native integrations with Telescope and GitSigns (to name just two), what do you feel are the selling points? I wonder how you see integrations evolving too? In example, I use zf via telescope-zf-native.nvim over fzf and have had to do little to let other plugins fallback into that.
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telescope-zf-native.nvim - filename focused fuzzy finding
I have long preferred the strictness of the fzy algorithm over fzf for fuzzy finding both in my shell and in neovim. But there are things about fzy that have bothered me (like the inability to narrow down results with space-delimited query terms). So I have been working on zf and libzf (written in Zig if you care about that sort of thing) for the shell and integration with neovim.
Odin
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Zig, Rust, and Other Languages
There's also Odin[0] too. I tried using them all and Odin was pretty nice. Nim is also good too but a lot more features.
But - I concluded that language matters a lot less compared to APIs. Yes, the language should have enough good features to let the programmers express themselves, but overall well designed APIs matter a lot more than language. For example -tossing most of the C stdlib and following a consistent coding style (similar to one described here -[1]), with using Arenas for memory allocation, I can be just as productive in C.
[0] - https://odin-lang.org
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Odin Programming Language
I highly recommend looking at:
* The Overview: <https://odin-lang.org/docs/overview/>
* examples/demo: <https://github.com/odin-lang/Odin/blob/master/examples/demo/...>
As for the first example: a basic lexing example is probably boring, but it does show some basic ideas of what the language is about. If people want to write better examples or just reorder the current ones, please feel free to make an issue or PR on the website's GitHub page: <https://github.com/odin-lang/odin-lang.org>.
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babel tree
I use Odin primarily, it’s C-level but pascal/Go syntax and inspiration https://odin-lang.org/
- Botlib: Telegram Bots in C by Antirez
- "Odin is a general-purpose programming language with distinct typing built for high performance, modern systems and data-oriented programming."
- Austral Programming Language
- Small Joys with Odin
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Can't decide what engine/library/framework I want to master
Website: https://odin-lang.org/
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Download Odin and get started today! Includes binding to popular video game libraries
Get it from the website: https://odin-lang.org/ -- Odin includes bindings to popular gamedev libraries & APIs such as Raylib, SDL, DirectX, OpenGL and Vulkan.
- Check this odin file out for a demo of many of the language's features. It comes with the compiler inside the examples folder. I refer to it all the time when I need to figure out how to do something.
What are some alternatives?
telescope-fzf-native.nvim - FZF sorter for telescope written in c
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
fzy - :mag: A simple, fast fuzzy finder for the terminal
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
telescope-zf-native.nvim - native telescope bindings to zf for sorting results
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
zig-cli - A simple package for building command line apps in Zig
rust - Empowering everyone to build reliable and efficient software.
nvim-pqf
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
open-reckless-drivin - A work-in-progress open source reimplementation of the classic Macintosh shareware game Reckless Drivin'
Beef - Beef Programming Language