xml2lua
publisher
xml2lua | publisher | |
---|---|---|
3 | 8 | |
269 | 287 | |
- | 0.3% | |
0.0 | 9.3 | |
2 months ago | 12 days ago | |
Lua | Lua | |
MIT License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xml2lua
- how to match strings with <> characters
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Where to start (CSV/XML) + GUI for small app
As a Linux programmer I only have experience with GTK using LGI. They're a wonderful dynamic bindings built over GObject Introspection. They have nice documentation however since it's GTK you can use documentation from other languages that have GTK bindings.
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Loading Kenney sprite sheets?
I found this after a google, and looks promising: https://github.com/manoelcampos/xml2lua
publisher
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Unit Testing PDF Generation
https://github.com/speedata/publisher/tree/develop/qa (the tests)
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seeking options: data + template = PDF output (print ready)
The link: https://www.speedata.de/
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How does OSS projects handle their enterprise editions in terms of codebase?
See for example the directory here: https://github.com/speedata/publisher/tree/develop/src/go/server
- Speedata Publisher
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I love LaTeX. I hate LaTeX
I have a related feeling about TeX. It has superb output quality but the programming is awful. When LuaTeX finally arrived a few years ago, it was possible to do almost everything you have done before in the TeX language (starting with \backslashes) in Lua.
See http://wiki.luatex.org/index.php/TeX_without_TeX for an introduction.
I have (shameless plug) created a database publishing software using this technique (https://github.com/speedata/publisher/). Once in a while I have to use LaTeX and it feels a bit old school to do the macro programming.
My next project is to rewrite the TeX algorithms in Go - see https://github.com/speedata/boxesandglue. Already usable but not TeX like in any way (this is just a library, not a frontend software like TeX)
- Speedata Publisher – a professional database Publishing system
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LuaTeX Comes of Age
LuaTeX is what TeX should have been from the start (and would have been, if the technology of the time had permitted it). Apart from modern Unicode and font-handling, the main thing IMO is the hooks it provides (in the form of callbacks).
With other TeX engines (mainly: pdfTeX, XeTeX, or the original Knuth TeX), the only "programming" facility is in the form of macros, which were originally added by Knuth only for some simple text substitution to save typing. He never intended to add programming features into TeX, but of course, it doesn't take much to become "accidentally Turing-complete", and that's what TeX macros became. (There's also some rudimentary support for counters/registers, which Knuth added after he found users were (ab)using macros to encode numbers using unary or Church numerals.) So the only way to influence anything TeX does automatically, whether it's hyphenation or line-breaking or page-breaking or whatever, is to set up some macros whose blind expansion will ultimately result in the outcome you want, without affecting anything else (e.g. even an accidental space might get typeset with undesirable results). This of course is cumbersome and error-prone.
With LuaTeX you can program these things at the level you actually intend, e.g. while you can still use macros (or use the `process_input_buffer` callback in Lua), you can now also directly, say, influence the page layout, in a Lua callback that is actually aware of data at the relevant level of abstraction (the vboxes on the page, say), rather than everything being at the lowest (text expansion) level.
Knuth has said that he never intended for TeX macros to be used as a full-fledged programming language (he expected people would directly edit the SAIL/Pascal code of the TeX program for anything nontrivial), and that he dislikes each tool coming with its own Turing-complete programming language, and that if a standard embeddable programming language had been available he'd of course have used it in TeX — I think Lua would count.
You can see "TeX without TeX" page on the LuaTeX wiki for an example of the power of LuaTeX, typesetting with TeX while completely bypassing TeX syntax: http://wiki.luatex.org/index.php/TeX_without_TeX — a more elaborate production system is Speedata Publisher: https://github.com/speedata/publisher
As for myself, here is the most fancy thing I did with LuaTeX: https://tex.stackexchange.com/questions/401604/book-on-a-sin... (never "productionized" into a package or whatever). Also, something possibly illuminating is this TeX-vs-LuaTeX comparison of something hyphenation-related (https://tex.stackexchange.com/questions/378704/how-to-avoid-...), and in this answer (https://tex.stackexchange.com/questions/398310/why-in-2017-d...) I link to some other times I used LuaTeX, though some of them just use the Lua part of LuaTeX rather than LuaTeX hooks, such as computing digits of pi for generating pretty pictures (https://tex.stackexchange.com/questions/367902/tikz-color-op...).
- Show HN: I built Creodocs, a document creation platform based on LaTeX
What are some alternatives?
xml-js - Converter utility between XML text and Javascript object / JSON text.
pagedown - Paginate the HTML Output of R Markdown with CSS for Print
esoui - ESOUI is the Lua source code of the ZenimaxOnline's MMORPG "The Elder Scrolls Online"
digestif - A language server for TeX and friends
TexMate - Texture packer importer and animation library for love2d.
keenwrite-themes - Document typesetting configurations using ConTeXt
Slab - An immediate mode GUI for the Love2D framework.
asciimathml - A new home for asciimathml
mupdf - mupdf mirror
boxesandglue - PDF rendering library for Go using TeX algorithms.