xenocide-world-generator
Procedural world generator (galaxies, systems, stars, planets) (by duchu-net)
simplex-noise.js
A fast simplex noise implementation in Javascript / Typescript. (by jwagner)
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xenocide-world-generator | simplex-noise.js | |
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1 | 2 | |
15 | 1,488 | |
- | - | |
3.7 | 4.4 | |
18 days ago | 3 months ago | |
TypeScript | TypeScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xenocide-world-generator
Posts with mentions or reviews of xenocide-world-generator.
We have used some of these posts to build our list of alternatives
and similar projects.
-
React chrome experiment - procedural world simulation
Old Proof of Concept - live on codesandbox: Link World Generator - github: Link
simplex-noise.js
Posts with mentions or reviews of simplex-noise.js.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Using simplex noises and a circular mask for map generation
This is the simplex lib I use in JS https://github.com/jwagner/simplex-noise.js
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do games like minecraft start wrapping their "infinite" world at some point?
I was curious about whether simplex noise would repeat so I looked at the library I use, jwagner's simplex-noise.js. And it does. But … simplex noise wraps at a boundary that does not line up with your pixel/block grid. So it won't match exactly. Here's a test program:
What are some alternatives?
When comparing xenocide-world-generator and simplex-noise.js you can also consider the following projects:
Eigengrau-s-Essential-Establishment-Generator - A town generator that is suitable for out of the box play in any fantasy TTRPG setting.
open-simplex-noise-js - OpenSimplex noise for TypeScript/JavaScript
polygonjs - node-based WebGL design tool
toodle.studio - turtle graphics playground
crystal-web-framework-stars - ⭐️ Web frameworks for Crystal, most starred on Github
mapgen4 - Mapgen4 procedural wilderness map generator