works VS WebGL-Fluid-Simulation

Compare works vs WebGL-Fluid-Simulation and see what are their differences.

works

The code of several works on oimo.io/works (by saharan)

WebGL-Fluid-Simulation

Play with fluids in your browser (works even on mobile) (by PavelDoGreat)
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works WebGL-Fluid-Simulation
3 109
1,191 14,269
- -
3.5 0.0
17 days ago 6 months ago
Haxe JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

works

Posts with mentions or reviews of works. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-06.
  • Cloth Simulation
    1 project | news.ycombinator.com | 7 Aug 2023
    The same creator has some more really fun open source physics demos, click on the images: https://github.com/saharan/works
  • Water – Oimo.io
    4 projects | news.ycombinator.com | 6 Aug 2023
    They add some randomness: https://github.com/saharan/works/blob/main/water/src/MPM.hx#...
  • Clock
    3 projects | news.ycombinator.com | 18 Apr 2023
    The core idea (backwards time integration) seems to be implemented here:

    https://github.com/saharan/works/blob/main/clock/src/phys/Wo...

    And by the looks of it, there is a description here: https://blog.oimo.io/2022/02/11/clock-core/

    I'm not passionate enough to try and (machine-)translate it, even though I would've really liked to understand how you make collision handling work backwards (especially since the simulation clearly seems to have energy dissipation)...

WebGL-Fluid-Simulation

Posts with mentions or reviews of WebGL-Fluid-Simulation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-24.

What are some alternatives?

When comparing works and WebGL-Fluid-Simulation you can also consider the following projects:

literature-clock - Clock using time quotes from the literature, based on the work of Jaap Meijers

react-fluid-animation - Fluid media animation for React powered by WebGL.

society-htm - rich emergent dynamics via physics simulation (p2.js)

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

fluid - Fluid Simulation on HTML5 Canvas

lively - Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.

SPHjs - A 2D fluid simulation of water physics in pure Javascript.

portfolio-site

react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)

BestBuy-GPU-Bot - BestBuy Bot is an Add to cart and Auto Checkout Bot. This auto buying bot can search the item repeatedly on the ITEM page using one keyword. Once the desired item is available it can add to cart and checkout very fast. This auto purchasing BestBuy Bot can work on Firefox Browser so it can run in all Operating Systems. It can run for multiple items simultaneously.

fancycursor - ✨ cursor component made with gsap & vue

SolarSystem - This is a two-dimensional simulation of our solar system to scale, written in Javascript while using the Keplerian Elements for calculating the positions.