weird
virtualagc
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weird | virtualagc | |
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12 | 13 | |
1,553 | 2,482 | |
- | 2.0% | |
3.1 | 8.9 | |
about 1 year ago | 4 days ago | |
Common Lisp | Assembly | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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weird
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Ask HN: What weird technical scene are you fond/part of?
I like the drawingbots discord server, and this blog: https://inconvergent.net/#about, also follow #plottertwitter
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Ask HN: Resources to learn generative art programming?
processing.org/ or p5.js are both excellent tools with lots of documented examples to help get going.
I'd also recommend the pen plotter community, which is heavily involved in generative art but also enjoys physically plotting the art with robotic tools. See https://inconvergent.net/ for examples, there are many others.
- New open source project: Common Lisp 3D graphics system
- GitHub - inconvergent/weird: Generative art in Common Lisp
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Hacker News top posts: Dec 13, 2021
Weird: Generative Art in Common Lisp\ (5 comments)
- Weird: Generative Art in Common Lisp
- weird - Generative art in Common Lisp
virtualagc
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Mistral CEO confirms 'leak' of new open source AI model nearing GPT4 performance
I don't think that's a great example.
For instance, I can step through and even modify that code using tooling like AGC emulators like this one http://www.ibiblio.org/apollo/#gsc.tab=0
What makes it open source is access to the same level of source access that the original developers worked in.
That's what's missing here. Mistral's engineers do not simply open this binary in their editor to do their job.
- Exploring the Internals of Linux v0.01
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Apollo 14 LMAE specs/exit velocity calculation
Glad you're enjoying the videos! I'm Mike from them. :) The Apollo 14 code I linked above was reconstructed in the same way as Luminary 69/2, but the process was far, far too involved for a video. Like I said above, I probably won't be much help with math, but I'd be more than happy to assist with finding documentation or navigating AGC code whenever you want!
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Apollo 11 was FAKE. What is the best evidence to support this?
The fact that all the information about the computer and software is public and you can verify it yourself like thousands of people have. https://www.ibiblio.org/apollo/
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TIL NASA landed on the moon using a computer with just 4KB of RAM
If you’re curious about the the technical specs of the AGC check out Ron Burkey’s website, it’s even got the source code for you to see for yourself: https://www.ibiblio.org/apollo/
- Ask HN: What weird technical scene are you fond/part of?
- The Apollo On-Board Computers
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What is the evidence for the moon landing being fake?
Of course you should be able to tell us because all the hardware architecture and software can be found here. So you must have fully reviewed it and located the issues. Right? Than please point out where the error is.
- How did a Space Rocket take off again from the surface of Moon?
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Exploring the software that flies SpaceX rockets and starships
It had manually encoded ROM in the form of "core rope memory", which is pretty wacky, but it was a digital computer. In fact, it was the first IC computer.
You can learn way too much about it and even operate (a simulation of) one here: http://www.ibiblio.org/apollo/
What are some alternatives?
toaruos - A completely-from-scratch hobby operating system: bootloader, kernel, drivers, C library, and userspace including a composited graphical UI, dynamic linker, syntax-highlighting text editor, network stack, etc.
ArduinoCore-avr - The Official Arduino AVR core
weir - (deprecated) A system for making generative systems
rvc - A 32-bit RISC-V emulator in a shader (and C)
kons-9 - Common Lisp 3D Graphics Project
new-wave - Stack Computer Bytecode Interpreters: The New Wave
aiaiart - Course content and resources for the AIAIART course.
CAM6 - Cellular Automata Machine (CAM6) Simulator
p5 - p5 is a Python package based on the core ideas of Processing.
CygnusX1 - A thrust-vectoring model rocket flight computer. Comes with all you need to keep your rocket pointing up.
glibc-abi-tool - A repository that collects glibc .abilist files for every version and a tool to combine them into one dataset.
SVM-Face-and-Object-Detection-Shader - SVM using HOG descriptors implemented in fragment shaders