wasi-threads
cloudlibc
wasi-threads | cloudlibc | |
---|---|---|
3 | 1 | |
116 | 290 | |
1.7% | 0.0% | |
4.2 | 10.0 | |
4 months ago | over 3 years ago | |
WebAssembly | C | |
- | BSD 2-clause "Simplified" License |
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wasi-threads
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WASI Support in Go
The answer is: it's complicated. Which is most of the time the answer in the WASI world.
For this case it's complicated because some runtime supports https://github.com/WebAssembly/threads which mostly contains things like the spec for atomic but not the actual "threads" specs and then some runtimes (i.e wasmtime) also supports https://github.com/WebAssembly/wasi-threads which is one version of the threads. But a new proposal came into play https://github.com/abrown/thread-spawn so ... it's complicated.
- State of web assembly and multithreading/Performance?
- The Tug-of-War over Server-Side WebAssembly
cloudlibc
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The Tug-of-War over Server-Side WebAssembly
Deep respect to the CloudABI folks, a project inspired the WASI ideas:
> CloudABI is no longer being maintained. It was an awesome experiment, but it never got enough traction to be sustainable. If you like the idea behind CloudABI, please consider looking into the WebAssembly System Interface (WASI). WASI's design has been inspired by CloudABI.
https://github.com/NuxiNL/cloudlibc
What are some alternatives?
browser_wasi_shim - A WASI shim for in the browser
hangover - Hangover runs simple Win32 applications on arm64 Linux
rust - Empowering everyone to build reliable and efficient software.
memory-control - A proposal to introduce finer grained control of WebAssembly memory.
team - A point of coordination for all things Rust and WebAssembly
noah - Bash on Ubuntu on macOS
workers-wasi
bevy - A refreshingly simple data-driven game engine built in Rust
multi-memory - Multiple per-module memories for Wasm