vscode-cmake-tools
swift
vscode-cmake-tools | swift | |
---|---|---|
7 | 215 | |
1,397 | 65,927 | |
1.9% | 0.4% | |
9.1 | 10.0 | |
6 days ago | 5 days ago | |
TypeScript | C++ | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vscode-cmake-tools
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Ask HN: Best book to learn C in 2022?
After that I would recommend installing the MS CMake Tools extensions (https://github.com/microsoft/vscode-cmake-tools/blob/main/do...), this discovers CMakeLists.txt files in the projects and then uses those to setup build- and debugging targets, and in general gives your an IDE-like experience, while still being more transparent than a "fat IDE" like Visual Studio or Xcode.
- C++, CMake Tools, & IntelliSense: Red squiggles on #include in my headers
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What is a “.dSYM” file??? I ran a c/cpp file, and it created more files when I ran it .... I’m running a M1 Mac on Monterey
what do you mean? you need to create a CMakeLists.txt file, the extension can create one for you iirc, take a look at: https://github.com/microsoft/vscode-cmake-tools/blob/main/docs/README.md
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I'm lost as to why GCC does not compile this file.
#https://medium.com/@onur.dundar1/cmake-tutorial-585dd180109b #https://github.com/microsoft/vscode-cmake-tools/blob/main/docs/README.md cmake_minimum_required(VERSION 3.0.0) project(Zoom VERSION 0.1.0) include(CTest) enable_testing() set(CMAKE_CXX_STANDARD 17) if(${CMAKE_BUILD_TYPE} MATCHES Debug) message("Debug Build") add_definitions(-DDEBUG="Debug Build") elseif(${CMAKE_BUILD_TYPE} MATCHES Release) message("Release Build") add_definitions(-DRELEASE="Release Build") endif() #benXml add_library(benXml STATIC ${CMAKE_SOURCE_DIR}/lib/benXml/src/XmlRessource.cpp) target_sources(benXml PUBLIC ${CMAKE_SOURCE_DIR}/lib/benXml/src/include/tinyxml2.cpp) #benLog FILE(GLOB_RECURSE benLog_all_sources "lib/benLog/*.cpp") add_library(benLog STATIC ${CMAKE_SOURCE_DIR}/lib/benLog/src/Log.cpp ${CMAKE_SOURCE_DIR}/lib/benLog/src/LogConfig.cpp ${CMAKE_SOURCE_DIR}/lib/benLog/src/LogConsoleTarget.cpp ${CMAKE_SOURCE_DIR}/lib/benLog/src/LogFileTarget.cpp ${CMAKE_SOURCE_DIR}/lib/benLog/src/Logger.cpp ${CMAKE_SOURCE_DIR}/lib/benLog/src/LogLevel.cpp ${CMAKE_SOURCE_DIR}/lib/benLog/src/LogTarget.cpp ) target_link_libraries(benLog benXml) #Zoom FILE(GLOB_RECURSE all_sources "src/*.cpp") add_executable(Zoom ${CMAKE_SOURCE_DIR}/src/Zoom.cpp) target_sources(Zoom PUBLIC ${all_sources}) target_include_directories(Zoom PUBLIC src lib) target_include_directories(Zoom PUBLIC src) target_link_libraries(Zoom mingw32) target_link_libraries(Zoom SDL2main) target_link_libraries(Zoom SDL2) target_link_libraries(Zoom SDL2_mixer) target_link_libraries(Zoom SDL2_image) target_link_libraries(Zoom SDL2_ttf) target_link_libraries(Zoom box2d) target_link_libraries(Zoom benXml) target_link_libraries(Zoom benLog) set(CPACK_PROJECT_NAME ${PROJECT_NAME}) set(CPACK_PROJECT_VERSION ${PROJECT_VERSION}) include(CPack)
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Debug and Release in different directories: build/debug build/release ?
source
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trying to use a library
It sounds like you don't have a version of make itself installed in your environment. If you're using msys2 as your environment, you might have hit this bug, which at least has a workaround (symbolic link from mingw32-make.exe to make.exe )
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Now announcing: Makefile support in Visual Studio Code!
Hey, what issues are you seeing with the CMake Tools extension? My team would definitely like to make sure that these issues are tracked here Issues · microsoft/vscode-cmake-tools (github.com). We'll get to them as soon as we can to make sure folks have a great experience with Code regardless of the build system they're on.
swift
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Evolving the Go Standard Library with math/rand/v2
This algorithm produces biased result with probability 1/2^(32-bitwidth(N)). Using 64 or 128 random bits can make the bias practically undetectable. Comprehensive overview of the approach can be found here: https://github.com/apple/swift/pull/39143
- Swift: Differentiable Programming Manifesto
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Embedded Swift on the Raspberry Pi Pico
Because of C/C++ interop, and integration with CMake, you can just add Swift to a Zephyr project and it pretty much Just Works. [The docs](https://github.com/apple/swift/blob/main/docs/EmbeddedSwift/...) should mostly apply to the Zephyr SDK as well.
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A Deep Dive Into Observation: A New Way to Boost SwiftUI Performance
Fortunately, the Observation framework is part of the Swift 5.9 standard library. We can learn more information by examining its source code.
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Swift was always going to be part of the OS
They do! See https://github.com/apple/swift/blob/main/docs/LibraryEvoluti...
You can also see an example of what a different high level language integration with Swift ABI looks like here: https://github.com/dotnet/designs/blob/main/proposed/swift-i...
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Differentiable Swift
So is differentiable Swift a package for Swift or is it part of the Swift standard library? The video says go to swift.org but I can't find any info about differentiable Swift on that site.
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Beyond Backpropagation - Higher Order, Forward and Reverse-mode Automatic Differentiation for Tensorken
Swift's Differentiable Programming Manifesto. Swift has a powerful differentiable programming component, integrated with the compiler.
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Kotlin Multiplatform for Android and iOS Apps
You can do the same thing the other way around - https://github.com/apple/swift/blob/main/docs/Android.md.
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This isn’t the way to speed up Rust compile times
Codable (along with other derived conformances like Equatable, Hashable, and RawRepresentable) is indeed built in to the compiler[0], but unlike Serde, it operates during type-checking on a fully-constructed AST (with access to type information), manipulating the AST to insert code. Because it operates at a later stage of compilation and at a much higher level (with access to type information), the work necessary is significantly less.
With ongoing work for Swift macros, it may eventually be possible to rip this code out of the compiler and rewrite it as a macro, though it would need to be a semantic macro[1] rather a syntactic one, which isn't currently possible in Swift[2].
[0] https://github.com/apple/swift/blob/main/lib/Sema/DerivedCon...
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How does Swift implement primitive types in its standard library?
`Int` is a regular struct with a single stored property of type `Builtin.Word` . But the latter is a magical compiler built-in. Source for integer types is generated from this template - https://github.com/apple/swift/blob/9da65ca0a15fdf341649c994b0a77ec3b71f2687/stdlib/public/core/IntegerTypes.swift.gyb
What are some alternatives?
Bear - Bear is a tool that generates a compilation database for clang tooling.
solidity - Solidity, the Smart Contract Programming Language
prettier-vscode - Visual Studio Code extension for Prettier
cpp-lazy - C++11/14/17/20 library for lazy evaluation
Visual Studio Code - Visual Studio Code
Elixir - Elixir is a dynamic, functional language for building scalable and maintainable applications
Python - This extension is now maintained in the Microsoft fork.
tree-sitter - An incremental parsing system for programming tools
Enterprise - Enterprise Engine
hummingbird - Hummingbird compiles trained ML models into tensor computation for faster inference.
vetur - Vue tooling for VS Code.
lobster - The Lobster Programming Language