vodon-pro
sciter-js-sdk
Our great sponsors
vodon-pro | sciter-js-sdk | |
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17 | 43 | |
77 | 1,632 | |
- | - | |
3.7 | 9.3 | |
10 months ago | about 2 years ago | |
TypeScript | Pawn | |
GNU General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vodon-pro
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Another "Is Kivy right for me?" post
I'm the author of a free open source video player project called "Vodon Pro", it's written using Electron. You can see the functionality of it here: https://vodon.gg/ (source here: https://github.com/Rodeoclash/vodon-pro)
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Some of my recent updates the the free, opensource VOD review tool Vodon Pro
You know I don't make any money off this right? You can download the entire app for free and the source code for it if you want (https://github.com/Rodeoclash/vodon-pro)
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Ask HN: Who needs help with side projects?
I have a video player designed for esports coaches to do gameplay reviews of matches that their team has played. It has the unique feature that you can synchronise multiple viewpoints from a match together. It's free and open source.
https://github.com/Rodeoclash/vodon-pro
I've built it using Electron as an MVP but I'd like to rebuild the most successful features into a native app using gstreamer as a V2 version at some point.
I'm looking for help with reaching more esports teams that might be interested in using it, graphic design feedback (I've done it myself :/ ) and someone who has knowledge building native apps that I could bounce ideas off.
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Updates to the open source Vodon Pro video review tool
Vodon Pro can be downloaded, for free, from https://github.com/Rodeoclash/vodon-pro
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Looking for esports teams based in Melbourne
[1] https://github.com/Rodeoclash/vodon-pro
- Christchurch esports hubs give young gamers a boost as industry grows in NZ
- Vodon Pro - Open-source, specialized player for eSports video reviews
- Show HN: Open-source, specialised player for esports video reviews
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Framerate of QML vs QTWidgets, Python bindings on windows
I'm using the build of this app to evaluate rebuilding another app I have called Vodon Pro which is a synchronised video player for esports reviews (https://github.com/Rodeoclash/vodon-pro) into QT so the performance is better but also that I can leverage GStreamer using the QT sink here: https://gstreamer.freedesktop.org/documentation/qmlgl/?gi-language=c
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I built some free, open source VOD review software
If you're interested, you can download it here: https://github.com/Rodeoclash/vodon-pro
sciter-js-sdk
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GameScripter.JS — write games in JS, compile to tiny executable
How tiny is the output? What is the API? (I couldn't find any documentation. I thought maybe it's in the Help menu in the app itself but all I found was this https://i.imgur.com/6puOMIe.png - On that note, what level of JS is supported? As far as I can tell it uses this https://github.com/c-smile/sciter-js-sdk which is based on Fabrice Bellard's QuickJS ) Is there sound?
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What technologies to use for a desktop app
JavaScript & Electron Sciter!
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Ultralight VS sciter-js-sdk - a user suggested alternative
2 projects | 4 Apr 2022
- Ask HN: Why aren't there any real alternatives to Electron?
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Zig Build System Internals
Having normal procedural language for build automation is of course useful. That's for those 10% of cases when "standard" build DSL (make,CMake,etc.) simply do not have facilities.
But the rest of 90% tasks should have compact (easily readable) definitions.
I personally found that Premake5 has quite good balance for these tasks.
Premake files are plain .lua files and due to Lua syntax they are easily readable. And if needed you can call from them procedures defined in again Lua.
So typical project (multiplatform) definition looks pretty readable, for example one project from Sciter SDK:
https://github.com/c-smile/sciter-js-sdk/blob/main/premake5....
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Alternatives for realtime offline-first JavaScript applications
More details.
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App Localization in Flutter
That's why in Sciter I've extended JSX with translation meta instruction @:
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Tauri – Electron alternative written in Rust
Note Tauri is full fledged Client/Server with WebView (client) is running in separate process with RPC between UI process and Rust code (Server).
For the comparison:
Standalone Sciter (scapp.exe, https://github.com/c-smile/sciter-js-sdk/tree/main/bin) takes ~8 MB of RAM (with minimal Cairo and GDI backends).
That's 20 times less than even Tauri.
WebView based solutions are not suitable for applets - small portable desktop applications.
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Dioxus v0.1 - a new Rust GUI toolkit for Web, Desktop, Mobile, SSR, TUI that emphasizes developer experience [WebView-based rendering]
scapp.exe ( Standalone sciter engine ) takes 45 Mb showing its default "about" document.
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Sciter, the 5 MB Electron alternative, has switched to JavaScript
It does support , with limited support but still.
See: https://github.com/c-smile/sciter-js-sdk/tree/main/samples/c...
Sciter also supports immediate mode painting on any element (like in DearIMGUI):
element.paintBackground = function(gfx) {
What are some alternatives?
Godello - Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
proposals - A home for well-formed proposed incubations for the web platform. All proposals welcome.
chromium - The official GitHub mirror of the Chromium source
vue-native-core - Vue Native is a framework to build cross platform native mobile apps using JavaScript
green-metrics-tool - Measure energy and carbon consumption of software
react-native-web - Cross-platform React UI packages
cloud-carbon-footprint - Cloud Carbon Footprint is a tool to estimate energy use (kilowatt-hours) and carbon emissions (metric tons CO2e) from public cloud usage
svelte-nodegui - Build performant, native and cross-platform desktop applications with native Svelte + powerful CSS-like styling.🚀
soundboard - Simple soundboard app with MIDI control
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development