vcpkg_template
cmake-sfml-project
Our great sponsors
vcpkg_template | cmake-sfml-project | |
---|---|---|
1 | 14 | |
7 | 226 | |
- | 11.9% | |
0.0 | 4.6 | |
almost 3 years ago | 14 days ago | |
CMake | CMake | |
Boost Software License 1.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vcpkg_template
-
Using CMake and managing dependencies
Actually they fixed most your gripes with the new vcpkg.json feature (manifests or whatever they call it). Itβs now enough to have vcpkg.json and include https://github.com/build-cpp/vcpkg_template/blob/simplified-vscode/cmake/vcpkg.cmake before/after your project() call. Everything will be built in your build folder and nothing global anymore π
cmake-sfml-project
-
I cant install SFML on Mac
Okay, so I'm assuming /Users/kadyr is the username for your mac, so let's say you are making an SFML Space Invaders clone. You'd make a directory invaders so it would be /Users/kadyr/invaders then make a CMakeLists.txt file in invaders and copy the contents of the template's [CMakeLists.txt](https://github.com/SFML/cmake-sfml-project/blob/master/CMakeLists.txt) into it. Next, in invaders directory create a build directory [/Users/kadyr/invaders/build] and a src director [/Users/kadyr/invaders/src] to put main.cpp and other code in (this one is just because the template looks for main.cpp in /src -- alternatively you could edit the add_executable() line and remove src/ if you plan to just dump all code into invaders directory). Then run the commands. Just change invaders to whatever you are naming the project and directory you're working on.
-
link_libraries in Neat and Efficient way
Source
- Hi ive been stuck on this error all day and cannot find a solution that works for me anywhere, "fatal error: SFML\Graphics.hpp: No such file or directory #include <SFML\Graphics.hpp>" seems the compiler cannot find the files\ive set up my include incorrectly but i cant see how, any help appreciated
- C++ Roadmap for Simulation Projects with graphics
-
I wrote up a guide on installing SFML for M1 Macs
Why didn't you just use brew to install SFML? What about building SFML 2.6.x instead of 2.5.1 which already has ARM Mac fixes you described? Have you already tried the official CMake project template which automates much for this for you?
- Help I'm unable to even start basic SFML up
- SFML XCODE NOT WORKING
- Does SFML work on M1 Mac? How should I go about getting a previous project to work on my M1 Mac?
- Shortest path from "new CLion C++ project" to "visible program-generated image on screen" (Win10)
- How do i get started with SFML on fedora linux?
What are some alternatives?
corrosion - Marrying Rust and CMake - Easy Rust and C/C++ Integration!
ModernCppStarter - π Kick-start your C++! A template for modern C++ projects using CMake, CI, code coverage, clang-format, reproducible dependency management and much more.
CppCMakeVcpkgTemplate - A template project to build a C++/CMake/vcpkg based projects with IDE and GitHub Actions. Build is sped up with caching of artifacts.
SFML - Simple and Fast Multimedia Library
cmake-init - The missing CMake project initializer
cmake-init - Template for reliable, cross-platform C++ project setup using cmake.
cmake-examples - Useful CMake Examples
vrEmuLcd - Character LCD emulator library (C99 engine, web front-end).
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
raylib-cmake-template - A very minimal project template for Raylib using CMake that works well in CLion, Visual Studio and MSVC with Github Actions to build to all platforms
vrEmuLcd4win - Implemenation of vrEmuLcd for Windows