valheim-save-tools
Spring Boot
valheim-save-tools | Spring Boot | |
---|---|---|
9 | 167 | |
71 | 72,961 | |
- | 0.8% | |
4.8 | 10.0 | |
6 months ago | 6 days ago | |
Java | Java | |
- | Apache License 2.0 |
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valheim-save-tools
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Skip time command broke my world
You can go to this website, upload you world, and fix the time. I can't link the website on reddit because it registers it as unsafe. This is another tool that you can use but is more complicated. In general, it would be a good idea to backup your world before you decide to play around with pushing commands to their limit.
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to high level of a monster
Safer one is using this Valheim save tool from github, opening your world.db file yourself and removing modifying the drops rate of the death troll.
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My Valheim is crashing fix for crash guide
If you crash after a enemy/mob dies, someone probably spawned high level enemy using console commands, that upon dying, generates too much loot. To fix: Delete the enemy by using forcedelete [radius in m][object] command. Example: forcedelete 20 troll. If Valheim saved the world immediately after you killed such enemy, and now it freezes or crashes when you get close to that loading cell, you will have to remove the enemy by manually editing your world using Valheim save tools, Upgrade World mod, or valheim kirilloid word edit (this one is the simplest tool to use, but it's registerd as unsafe website, so use it at your won risk, as you should with all the rest of tools and mods mentioned in this guide - upload the map, select objects, creatures, find the creature with huge amounts of droppable items and remove it).
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Something in this area is making the game EXTREMELY laggy, my friends say that an icicle spawned inside a house and that's where the lag comes from, PLEASE HELP (I play on a 3090 too so don't even mention that)
Depends on what those instances represent. Old system terrain edits can be purged with in-game optterrain command. Upgrade world mod can delete a lot of stuff from the world also. In this case, I had to delete 1.8 million of cave_rock_pillars, so used this tool to manually edit the world and remove them using notepad++ and regular expressions.
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Black Screen Bug
After long searching on the internet, I found project on GitHub https://github.com/Kakoen/valheim-save-tools what could help me with restoring building of my friends, but I didn’t know how to use it.
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[Valheim] Trying to recover a deleted save file. Any Hex people here? photorec, needs a custom signature
If you look into: - ValheimCharacter.java - ValheimSaveArchive.java - ValheimSaveMetadata.java
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How to 'reset' the Forsaken sacrificial stones at your world spawn
First of all, you'll need to grab a copy of the excellent database conversion tool written by the ineffable /u/kakoen found here. This will help you convert your world's database to a (likely gigantic) JSON file.
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Resetting boss flags
Oh, good call, I was looking into using u/kakoen 's save file reader/writer tool (very handy: https://github.com/Kakoen/valheim-save-tools), but the json output is like 1.5GB, so I wasn't sure how practical editing and then reconverting that would be.
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Tool to read Valheim's save files
You can find it over at https://github.com/Kakoen/valheim-save-tools.
Spring Boot
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I wish more client library sets had the feature-matrix that the pulsar one does, because in practice most end up being the same: Java supports everything because it's either built in the same codebase or is the most used client and gets the most support, while the dotnet client codebase has many feature-requests or performance improvement issues, often leading to a "third-party client" being created.
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It's weird that some people including you directly attack my competence. As a power user you should have plenty of experience getting something to work that is not properly document, does not work how the documentation promised it to, or has weird problems on top of it. Look at idiotic things like this:
https://github.com/spring-projects/spring-boot/issues/33044
Take any similar issue and you'll see a bunch of people who try to find a solution for them because they just aren't repeatable at all. The underlying issue is the auto configuration doing things you can't follow quite properly. It's like it wasn't mean to be understood. Issues like the one I linked above also show me that the spring dev crowd also doesn't understand the ecosystem anymore. The problem is complexity and automagic.
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