storage
nakama
storage | nakama | |
---|---|---|
5 | 41 | |
27 | 8,452 | |
- | 1.6% | |
7.8 | 8.9 | |
14 days ago | 4 days ago | |
PHP | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
storage
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Appwrite's Hacktoberfest 2023 journey
Storage adapter for IBM Cloud Object Storage
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Appwrite's Hacktoberfest '22 Journey
Resolves #4002 Relates to my second PR #4002-utopia-php
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Announcing Appwrite 1.0
adapter-based pattern that allows for swapping underlying infrastructure. For example, you can choose from 6 different storage providers
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A Self Hosted and Open Source Alternative to Google’s Firebase
Backblaze, Linode and Wasabi coming soon https://github.com/utopia-php/storage/pull/32
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#30DaysofAppwrite : Appwrite Storage API
As of now, Appwrite mounts a Docker volume using the host machine's storage to provide the Storage service. So, it's using the local filesystem to store all the files that you upload to Appwrite. We are working on adding support for external object storage like AWS S3, DigitalOcean Spaces or other similar services. You can check the progress regarding this in our utopia-php/storage library.
nakama
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Game Server Framework Recommendation
nakama: https://github.com/heroiclabs/nakama
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Next steps for Postgres pluggable storage
To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:
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Is there anyway to create an “online guild” system in my idle game.
you can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase.
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Starred a game and want to make multi-player like stardew, tips?
I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/
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Question about Multiplayer Lobby System
You could create all this yourself, or you can use existing solutions which handle all this (and much more I didn't mention). One that I'm aware of that works with Godot is Nakama. They have a paid hosting option, or you can host the application yourself.
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I discover that MMORPG are really hard to make
I read using nakama server for this is convinient. https://heroiclabs.com/
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Recommendations for Tech for 1v1 RTS Indie Game
Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before?
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Is it a bad idea to run everything on a server
You might be interested in Nakama server from https://heroiclabs.com/
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Multiplayer Tic Tac Toe: how to create multiple game rooms
Depending on how much effort you want to put in to this, you might consider something like Nakama: https://github.com/heroiclabs/nakama
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What's the 'best' networking solution for Unity? UNet, Photon/Bolt/Fusion, Mirror, Netcode for GOs?
There have been mentions of Normcore, Fish-Net, and Nakama as well.
What are some alternatives?
Appwrite - Your backend, minus the hassle.
ggpo - Good Game, Peace Out Rollback Network SDK
messaging - Lite & fast micro PHP messaging library that is **easy to use**.
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
sdk-generator - Generating SDKs for multiple programming languages and platforms ⚙️
LiteNetLib - Lite reliable UDP library for Mono and .NET
cache - Lite & fast micro PHP cache library that is **easy to use**.
rapier - 2D and 3D physics engines focused on performance.
Baserow - Open source no-code database and Airtable alternative. Create your own online database without technical experience. Performant with high volumes of data, can be self hosted and supports plugins
starboard - Moved to https://github.com/aquasecurity/trivy-operator
templates - Templates for Appwrite Functions ⚡️🌩️
siad - The Sia daemon