unpic-placeholder
Primitive Pictures
unpic-placeholder | Primitive Pictures | |
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1 | 15 | |
158 | 12,348 | |
- | - | |
4.5 | 0.0 | |
about 1 year ago | 8 months ago | |
TypeScript | Go | |
MIT License | MIT License |
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unpic-placeholder
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A better compact image placeholder hash
Small heads-up, you might want to look at the PRs (I've opened the single open PR) :D
Take a look here: https://github.com/ascorbic/unpic-placeholder. Recently created by a Principal Engineer of Netlify, which kind of server-side-renders BlurHash images, so that they don't tax the mainthread. Maybe the same can be done for ThumbHash (I've opened an issue in that repo to discuss it)
Primitive Pictures
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Vtracer: Next-Gen Raster-to-Vector Conversion
TIL about https://github.com/fogleman/primitive from https://en.m.wikipedia.org/wiki/Comparison_of_raster-to-vect...
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Forest
Looks great! I've been thinking of having my own attempt at something like this ever since I saw a similar idea at primitive.lol
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A better compact image placeholder hash
Looks like it's made with https://github.com/fogleman/primitive
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Turn an image into blocky colour shapes
If you're looking for a more artistic arrangement of coloured blocks, and you've got some skills (or a Mac), there is this one application that's fun to play with. But I'm sure there are other ways.
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Do you know any stories of successful devs that struggled in the beginning?
Some examples off the top of my head (not game-dev specific) are https://www.michaelfogleman.com/ (creator of https://primitive.lol/), Marco Arment (https://marco.org/ - Overcast), or Pieter Levels (sadly as I write this I found that his blog seems to have been taken down and just redirects to his twitter https://twitter.com/levelsio?ref=levels.io - but still has a laundry list of projects old and new in his twitter bio)
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How do we cross-compile GitHub repositories nowadays without go get?
Any ideas on how I could simply cross-compile a non-module GitHub repository to three different architectures with predictable filenames? I wouldn't mind setting up a go.mod file, the problem is I would like to compile the executable in the github.com/fogleman/primitive repository, not my own code.
- Other ways to direct my plotter
- Primitive Pictures – Reproducing images with geometric primitives
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Experiment in evolving the smallest image file format
Consider an SVG from [Primitive](https://github.com/fogleman/primitive) and a mostly-transparent overlay containing the diff against the original image. Tuning Primitive is not entirely deterministic (like your algorithm) and I think a human interface for the front-end would allow a few knobs to erase parts of the diff in order to shrink the detail imperceptively. Seems like a good opportunity for a contest :)
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Combine neural painting with deepbrush for 100% realistic computer-made painting?
I think stroke-based painting methods like these are neat: https://github.com/jiupinjia/stylized-neural-painting https://github.com/fogleman/primitive
What are some alternatives?
ssimulacra2 - SSIMULACRA 2. Perceptual metric.
imaginary - Fast, simple, scalable, Docker-ready HTTP microservice for high-level image processing
lqip-modern - Modern approach to Low Quality Image Placeholders (LQIP) using webp and sharp.
mpo - JPEG-MPO Decoder / Converter Library and CLI Tool
svgo - Go Language Library for SVG generation
gg - Go Graphics - 2D rendering in Go with a simple API.
gltf - :eyeglasses: Go library for encoding glTF 2.0 files
imaging - Imaging is a simple image processing package for Go
pt - A path tracer written in Go.
resize - Pure golang image resizing
goimagehash - Go Perceptual image hashing package
gocv - Go package for computer vision using OpenCV 4 and beyond. Includes support for DNN, CUDA, and OpenCV Contrib.