tween.js VS motion

Compare tween.js vs motion and see what are their differences.

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tween.js motion
8 1
9,646 38
0.5% -
7.2 0.0
4 days ago over 2 years ago
TypeScript JavaScript
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tween.js

Posts with mentions or reviews of tween.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-29.

motion

Posts with mentions or reviews of motion. We have used some of these posts to build our list of alternatives and similar projects.
  • Can someone please help me get this formula?
    1 project | /r/webdev | 29 Jan 2021
    Looking at the source code (see for example https://github.com/IBM/motion/blob/master/src/config-constants.js) they definitely use cubic Bezier curves. A cubic Bezier curve is a curve with four points. The first and last point are two points that the curve goes through. The two points in between are control points that determine the shape of the curve. For the mathematics, Wikipedia has an extensive entry: https://en.wikipedia.org/wiki/Bézier_curve#Cubic_Bézier_curves.

What are some alternatives?

When comparing tween.js and motion you can also consider the following projects:

spring-easing - Quick and easy spring animation. Works with other animation libraries (gsap, animejs, framer motion, motion one, @okikio/animate, etc...) or the Web Animation API (WAAPI).

pixi-ease - pixi.js animation library using easing functions

acrosstheuniverse

AnimatedCircles - Animated circles with Canvas [Moved to: https://github.com/MaurerKrisztian/CanvasShapesBackground]

postprocessing - A post processing library for three.js.