toolchains_llvm
content
toolchains_llvm | content | |
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4 | 123 | |
268 | 8,851 | |
4.1% | 2.7% | |
8.8 | 10.0 | |
5 days ago | 3 days ago | |
Starlark | Markdown | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
toolchains_llvm
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cc toolchain for macOS Monterey / Apple M1
load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive") BAZEL_TOOLCHAIN_TAG = "0.7.2" BAZEL_TOOLCHAIN_SHA = "f7aa8e59c9d3cafde6edb372d9bd25fb4ee7293ab20b916d867cd0baaa642529" http_archive( name = "com_grail_bazel_toolchain", sha256 = BAZEL_TOOLCHAIN_SHA, strip_prefix = "bazel-toolchain-{tag}".format(tag = BAZEL_TOOLCHAIN_TAG), canonical_id = BAZEL_TOOLCHAIN_TAG, url = "https://github.com/grailbio/bazel-toolchain/archive/{tag}.tar.gz".format(tag = BAZEL_TOOLCHAIN_TAG), ) load("@com_grail_bazel_toolchain//toolchain:deps.bzl", "bazel_toolchain_dependencies") bazel_toolchain_dependencies() load("@com_grail_bazel_toolchain//toolchain:rules.bzl", "llvm_toolchain") llvm_toolchain( name = "llvm_toolchain", llvm_version = "15.0.5", ) load("@llvm_toolchain//:toolchains.bzl", "llvm_register_toolchains") llvm_register_toolchains() http_archive( name = "com_google_googletest", urls = ["https://github.com/google/googletest/archive/609281088cfefc76f9d0ce82e1ff6c30cc3591e5.zip"], strip_prefix = "googletest-609281088cfefc76f9d0ce82e1ff6c30cc3591e5", )
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Incremental Builds for Haskell with Bazel
Yeah the cross-compilation thing is definitely a rough spot. I have one project that's able to work around it via extensive hacks with macros, but at some point I'll need to do it "the right way."
Honestly if the docs had a canonical example of e.g. using unix_cc_toolchain_config (example: [0]) + Bootlin to compile for aarch64, it'd probably go a long way to making things understandable. Because say what you will about the old CROSSTOOL approach, at least there was a nice tutorial for it.
[0] https://github.com/grailbio/bazel-toolchain/blob/f14a8a5de8f...
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Cross-compiling to linux on MacOS with cgo
I'm really not familiar with this issue or Go nor C++ overall, but if all you need is to set up a C++ toolchain, this should be quite simple and solve your issue.
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WebAssembly
The trick is that to provide Bazel with a custom toolchain involves way more than just setting an environment variable, because Bazel wants to control installing and making available the compiler reliably (e.g., what if `emcc` is not present on the system where Bazel was invoked? Bazel solves that problem by fetching it and building it for that system)
There are projects that provide drop-in support for custom toolchains (e.g., we use this project[0] in Sorbet to fetch and build a custom LLVM/Clang toolchain for every host we build on (rather than relying on the system toolchain). But I'm not aware of a project that has done that for Emscripten. Maybe it would be as easy as plucking out what we've done in our project into a project that others could depend on, but to quote a colleague:
> Setting up a cc toolchain in Bazel is a unique sort of pain.
[0] https://github.com/grailbio/bazel-toolchain/
content
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Here are the 10 projects I am contributing to over the next 6 months. Share yours
MDN Web Docs content
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The character encoding cheat sheet for JS developers
In this article, we've covered the basics of character encoding in JavaScript, including the different encoding standards, how they work, and how to work with them in Node.js and web browsers. We've also covered some best practices for working with character encoding in JavaScript and provided tips and techniques for debugging encoding issues. If you want to learn more about character encoding in JavaScript, there are several resources. The Unicode Consortium's website provides detailed information about the Unicode standard, while the Mozilla Developer Network has extensive documentation on character encoding in JavaScript. Additionally, there are several books on JavaScript that cover this topic in depth, such as "JavaScript: The Definitive Guide" by David Flanagan and "Eloquent JavaScript" by Marijn Haverbeke.
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(https://developer.mozilla.org/) This is your official guide to all things web development, straight from the team behind the popular Firefox browser. MDN boasts comprehensive documentation on HTML, CSS, JavaScript, and web APIs, making it an invaluable reference for developers of all levels.
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Developer should-know websites
MDN Web Docs, previously Mozilla Developer Network
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🔥 Top 10 Best Websites to Learn Coding for Free! 💻
MDN Web Docs MDN Web Docs is an invaluable resource for web developers. From basic syntax to advanced concepts, you'll find comprehensive documentation on HTML, CSS, JavaScript, and more.
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Next.js: consequence of AppRouter on your CSP
Nonce attribute from MDN
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Web Development Tools and Resources
MDN Web Docs (Visit Site)
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Symbiote.js 2.0
In Symbiote.js, almost everything you see should already be familiar to you, directly or indirectly. Unless you're new to frontend. And if you are a beginner, then you can learn the necessary basics on popular sites with documentation on modern specifications, for example MDN.