tokimeki-memorial
Exploring Tokimeki Memorial, an analysis of the 1995 Japanese game, using Ghidra (by tetracorp)
PSXDOOM-RE
Psx Doom Reverse Engineering By [GEC] (by RetailGameSourceCode)
tokimeki-memorial | PSXDOOM-RE | |
---|---|---|
1 | 1 | |
8 | 6 | |
- | - | |
4.1 | 10.0 | |
7 months ago | over 4 years ago | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tokimeki-memorial
Posts with mentions or reviews of tokimeki-memorial.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-27.
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Tokimeki Memorial (just for analysis, not for porting)
PSXDOOM-RE
Posts with mentions or reviews of PSXDOOM-RE.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-27.
What are some alternatives?
When comparing tokimeki-memorial and PSXDOOM-RE you can also consider the following projects:
CTR-ModSDK - ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.
sotn-decomp - Decompilation of Castlevania: Symphony of the Night (PSX+Saturn)
c1 - Port of Crash Bandicoot to C
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).