tokimeki-memorial VS PSXDOOM-RE

Compare tokimeki-memorial vs PSXDOOM-RE and see what are their differences.

tokimeki-memorial

Exploring Tokimeki Memorial, an analysis of the 1995 Japanese game, using Ghidra (by tetracorp)

PSXDOOM-RE

Psx Doom Reverse Engineering By [GEC] (by RetailGameSourceCode)
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tokimeki-memorial PSXDOOM-RE
1 1
8 6
- -
4.1 10.0
7 months ago over 4 years ago
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tokimeki-memorial

Posts with mentions or reviews of tokimeki-memorial. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.

PSXDOOM-RE

Posts with mentions or reviews of PSXDOOM-RE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.

What are some alternatives?

When comparing tokimeki-memorial and PSXDOOM-RE you can also consider the following projects:

CTR-ModSDK - ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.

sotn-decomp - Decompilation of Castlevania: Symphony of the Night (PSX+Saturn)

c1 - Port of Crash Bandicoot to C

silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.

OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).