Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tinygpus
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Unreasonably effective – How video games use LUTs and how you can too
- actual lookup table generation: https://github.com/sylefeb/tinygpus/blob/498be1b803d0950328a...
Sine tables are also very typical, for animating things on screen or plain
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Running Quake on an FPGA (Custom MRISC32 CPU) [video]
Very, very impressive works, both MRISC32 and FuryGPU (which I just learned about, love the idea of a FPGA-retro-GPU that could go in a modern computer!). It's hard to overstate the amount of passion, care and technical expertise that go into such projects.
I'm the author of 'q5k' (Quake viewer in 5K LUTs) and so I wanted to say Hi to my fellow Quake-on-FPGA enthusiasts. Thanks for the mention, and looking forward to the next steps of your projects!
PS: Q5k is of course much, much slower (runs on a small $10 ice40 up5k FPGA), and only a viewer. The renderer is custom using fixed-point only. Unlikely I'll be ever able to run the full game at any decent speed, but I'm surely going to try :) For anyone interested, here's the repo of q5k and doomchip-onice: https://github.com/sylefeb/tinygpus
mc1-quake
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Running Quake on an FPGA (Custom MRISC32 CPU) [video]
Turns out that they were a good fit for the kind of rasterization loops that you find in Quake and Doom. E.g. https://gitlab.com/mbitsnbites/mc1-quake/-/blob/feature/port...
They were also really simple to implement in hardware (basically just a small counter that iterates over vector elements while stalling the CPU frontend).
I have not yet scaled up the parallelism internally (by adding more execution units), but I still see performance benefits (less loop logic & branch overhead, less scalar register pressure, less I$ pressure).
What are some alternatives?
Silice - Silice is an easy-to-learn, powerful hardware description language, that simplifies designing hardware algorithms with parallelism and pipelines.