tiny_x64
An ELF executable in 112 bytes (by colatkinson)
demostuff
Linux demoscene stuff (by baines)
tiny_x64 | demostuff | |
---|---|---|
1 | 1 | |
0 | 10 | |
- | - | |
10.0 | 10.0 | |
over 4 years ago | over 6 years ago | |
Assembly | C | |
The Unlicense | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tiny_x64
Posts with mentions or reviews of tiny_x64.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-12.
-
Tiny ELF Files: Revisited in 2021
Funnily enough, I tried the same thing a while back [0], and got basically the same minimum size (112 bytes in my case). Though it's not nearly as impressive as the article, since all mine did was _exit(42).
I suppose I have no choice but to spend a few hours to try and shave off a couple more bytes now.
[0]: https://github.com/colatkinson/tiny_x64
demostuff
Posts with mentions or reviews of demostuff.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-12.
-
Tiny ELF Files: Revisited in 2021
I had a go at this myself a few years ago [0]. But I wanted a dynamically linked ELF instead of a static one so that I could load SDL, OpenGL, etc. That requires extras like a DYNAMIC section which takes up quite a bit more space.
I ended up at 728 bytes without any self-extracting techniques. It played a nice animation though.
I have not tested it recently, I expect it won't run any more as it used "bad things", like relying on ecx having a specific value when the program started, but the ideas should still be relevant.
[0]: https://github.com/baines/demostuff