testDrawObjects
A project for testing drawing of thousands of objects (by denis-games)
testDrawObjectsVisible
By denis-games
testDrawObjects | testDrawObjectsVisible | |
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1 | 1 | |
0 | 0 | |
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1.8 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
Yacc | Game Maker Language | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
testDrawObjects
Posts with mentions or reviews of testDrawObjects.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-29.
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Is GameMaker drawing sprites outside of camera? If so, how to optimize that?
I created a sample project. I don't see any major difference when the sprites are drawn or not.
testDrawObjectsVisible
Posts with mentions or reviews of testDrawObjectsVisible.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-29.
-
Is GameMaker drawing sprites outside of camera? If so, how to optimize that?
Thank you for your answer. I created another sample project using your technique: https://github.com/denis-games/testDrawObjectsVisible.