baton
An input library for LÖVE. (by tesselode)
lazynput
A game input device abstraction layer. (by Sentmoraap)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
baton
Posts with mentions or reviews of baton.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-24.
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How hard is it to add Gamepad support for your game?
If you're using an engine, you should find a plugin that improves their gamepad support to handle gamepad mapping, switching, active detection. There's often free, open source solutions like InputManager for Unity, baton for love2d, etc.
lazynput
Posts with mentions or reviews of lazynput.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-06.
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Building a racing game, any steering wheel libraries out there?
I have not done racing games input and FFB, but I have done efforts having good input support in other games. Bad support bothers so much that I wrote a library for gamepads: https://github.com/Sentmoraap/lazynput
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How hard is it to add Gamepad support for your game?
for good defaults, consistent mappings and displaying labels on non-Xbox controllers there is Lazẏnput
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Do these two styles of prompts layouts have distinctive names to differentiate themselves?
You should check Lazẏnput, part of it's goal is to fix that problem.
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Lazẏnput, a library for having gamepad mappings and button names, usable with SFML
Github link.
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[Discussion] We miss a FOSS couch-friendly game dashboard, so why not just make one?
Since you are talking about controller support, this could be useful: https://github.com/Sentmoraap/lazynput
What are some alternatives?
When comparing baton and lazynput you can also consider the following projects:
SDL_GameControllerDB - A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
InputManager - Custom InputManager for Unity
gamescope - SteamOS session compositing window manager