mfiMetro
A browser-based incremental game about trains (by SMMdesign)
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surviving-the-rapture | mfiMetro | |
---|---|---|
1 | 2 | |
0 | 2 | |
- | - | |
5.2 | 0.0 | |
about 1 year ago | about 2 years ago | |
TypeScript | JavaScript | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
surviving-the-rapture
Posts with mentions or reviews of surviving-the-rapture.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-12.
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Am I missing out by building my game(s) with vanilla javascript in notepad++?
That being said your code could benefit from things you can do without a different and without a using a framework. You seem to have all your code in one massive file. That's probably seemed perfectly fine but I imagine your starting to feel the pain of trying to find stuff, no? Generally you'll want to divide your program up into separate files, functions, classes, etc to make it more manageable. You might have one folder for all your UI code, another folder for your game logic, and another for your data/game state. Each file in your project code be unique to a single feature or unique to a certain concept. Here's a game I'm working on: https://github.com/Rybadour/arm-machine3
mfiMetro
Posts with mentions or reviews of mfiMetro.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-12.
-
Idle text based browser game math
I analyze and study game balance, specifically in incremental/idle games. I've also written the formulas for my own game.
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Am I missing out by building my game(s) with vanilla javascript in notepad++?
For context, here's the GitHub for the game I've built so far. It's simple, but I haven't encountered any situations where my current workflow feels lacking.
What are some alternatives?
When comparing surviving-the-rapture and mfiMetro you can also consider the following projects:
AutoTrimps - AutoTrimps - Zek
Exotic-Matter-Dimensions - Exotic Matter Dimensions is an incremental game *loosely* based on Antimatter Dimensions.
Elemental-Incremental - SuperSpruce's Incremental game about creating atoms: Elemental Incremental!