status-line-classics
Classic text adventures, reformatted to look beautiful in Status Line on the Pico-8 (by ChristopherDrum)
status-line
A z-machine interpreter, written in Lua, for the Pico-8 (by ChristopherDrum)
status-line-classics | status-line | |
---|---|---|
1 | 1 | |
3 | 1 | |
- | - | |
0.0 | 0.0 | |
about 2 years ago | about 2 years ago | |
ZIL | Lua | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
status-line-classics
Posts with mentions or reviews of status-line-classics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-21.
-
Status Line Classics: adapting wide-screen Infocom games for very small screens
Modified source code and custom builds are available now on GitHub. https://github.com/ChristopherDrum/status-line-classics
status-line
Posts with mentions or reviews of status-line.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-21.
-
Status Line Classics: adapting wide-screen Infocom games for very small screens
Hello, I am the author of Status Line, a z-machine that runs on the Pico-8 (with standalone executables available for Windows, macOS, Linux, Raspberry Pi). I have just released v2.0 of that z-machine interpreter, which adds support for z4 games, but that is not the point of this post. Rather, I'd like to introduce you to a side-project that spawned from my work on Status Line.