sqip
Primitive Pictures
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sqip | Primitive Pictures | |
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4 | 15 | |
3,363 | 12,329 | |
- | - | |
9.0 | 0.0 | |
18 days ago | 7 months ago | |
TypeScript | Go | |
The Unlicense | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sqip
- Stepped image compression API?
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Show HN: I built a tool to generate triangulated art from images
I think OP's project would be great to add as a new entry to the SQIP demo site [2].
In the thumbnail demo, the LQIP-custom approach (simple resize to low-res jpg thumbail+optimize jpg) approach preserves the more salient features better and has compression on-par-or-better than SQIP with lower processing times. So in my opinion the simple extreme resize+jpgoptim is preferable for thumbnails.
Thumbnails are only small part of LQIP story though and I can imagine RH12503/Triangula working much better for larger images.
1. https://github.com/axe312ger/sqip
2. https://axe312ger.github.io/sqip/
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🔥 Native lazy loading is here!
Alright, so SQIP generates an SVG from an image, see here and here.
Primitive Pictures
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Vtracer: Next-Gen Raster-to-Vector Conversion
TIL about https://github.com/fogleman/primitive from https://en.m.wikipedia.org/wiki/Comparison_of_raster-to-vect...
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Forest
Looks great! I've been thinking of having my own attempt at something like this ever since I saw a similar idea at primitive.lol
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A better compact image placeholder hash
Looks like it's made with https://github.com/fogleman/primitive
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Turn an image into blocky colour shapes
If you're looking for a more artistic arrangement of coloured blocks, and you've got some skills (or a Mac), there is this one application that's fun to play with. But I'm sure there are other ways.
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Do you know any stories of successful devs that struggled in the beginning?
Some examples off the top of my head (not game-dev specific) are https://www.michaelfogleman.com/ (creator of https://primitive.lol/), Marco Arment (https://marco.org/ - Overcast), or Pieter Levels (sadly as I write this I found that his blog seems to have been taken down and just redirects to his twitter https://twitter.com/levelsio?ref=levels.io - but still has a laundry list of projects old and new in his twitter bio)
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How do we cross-compile GitHub repositories nowadays without go get?
Any ideas on how I could simply cross-compile a non-module GitHub repository to three different architectures with predictable filenames? I wouldn't mind setting up a go.mod file, the problem is I would like to compile the executable in the github.com/fogleman/primitive repository, not my own code.
- Other ways to direct my plotter
- Primitive Pictures – Reproducing images with geometric primitives
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Experiment in evolving the smallest image file format
Consider an SVG from [Primitive](https://github.com/fogleman/primitive) and a mostly-transparent overlay containing the diff against the original image. Tuning Primitive is not entirely deterministic (like your algorithm) and I think a human interface for the front-end would allow a few knobs to erase parts of the diff in order to shrink the detail imperceptively. Seems like a good opportunity for a contest :)
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Combine neural painting with deepbrush for 100% realistic computer-made painting?
I think stroke-based painting methods like these are neat: https://github.com/jiupinjia/stylized-neural-painting https://github.com/fogleman/primitive
What are some alternatives?
blurhash-to-css - Convert a BlurHash to a CSS Object using TypeScript, Rust, and WebAssembly.
imaginary - Fast, simple, scalable, Docker-ready HTTP microservice for high-level image processing
triangula - Generate high-quality triangulated and polygonal art from images.
mpo - JPEG-MPO Decoder / Converter Library and CLI Tool
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
svgo - Go Language Library for SVG generation
triangle - Convert images to computer generated art using delaunay triangulation.
gg - Go Graphics - 2D rendering in Go with a simple API.
shapeme - Evolve images using simulated annealing
gltf - :eyeglasses: Go library for encoding glTF 2.0 files
plaiceholder - Beautiful image placeholders, without the hassle.
imaging - Imaging is a simple image processing package for Go