soot VS JByteMod-Beta

Compare soot vs JByteMod-Beta and see what are their differences.

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soot JByteMod-Beta
1 1
2,793 817
0.9% -
8.8 0.0
6 days ago about 3 years ago
Java Java
GNU Lesser General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

soot

Posts with mentions or reviews of soot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-31.
  • A Scala rant
    9 projects | /r/scala | 31 Mar 2021
    Yeah, I think a cross compiler would be the only way such a thing could be possible. It would be interesting to see how many collections are actually changed though. I have written similar things using soot. The biggest question is whether there would be enough people who would want such a thing. I can't imagine the time savings vs time spent would pay off for me personally.

JByteMod-Beta

Posts with mentions or reviews of JByteMod-Beta. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-19.
  • Online Mode
    2 projects | /r/GoldenAgeMinecraft | 19 Dec 2021
    First go grab JByteMod from their GitHub https://github.com/GraxCode/JByteMod-Beta/releases Download the latest zip version (currently JByteMod-1.8.2.zip) and unzip the contents to somewhere on your computer. Run the JByteMod-1.8.2.jar you just unzipped. (You need a Java RTE of your choice) Menu File > Load > Select your server jar file Menu Search > Search LDC > Find "www" Go to the Search tab to see the results and find the line with: "http://www.minecraft.net/game/checkserver.jsp?user=" Right click on it > "Jump to Declaration" Now you should see the bytecode listed in the Editor tab. Find the line again and left click on it. Then right click > Edit Change "www" to "session" and click OK Menu File > Save as > save it as a jar file with a new name eg "Server_online.jar" Replace your existing server jar with the new edited online jar in your server and edit your server.properties file to have online-mode=true instead of false. Done!

What are some alternatives?

When comparing soot and JByteMod-Beta you can also consider the following projects:

find-sec-bugs - The SpotBugs plugin for security audits of Java web applications and Android applications. (Also work with Kotlin, Groovy and Scala projects)

Project-Poseidon-Uberbukkit - Fork of Poseidon providing Bukkit #1060 to older Betas (b1.0-b1.7.3)

mdoc - Typechecked markdown documentation for Scala

fernflower - Unofficial mirror of FernFlower Java decompiler (All pulls should be submitted upstream)

Apache Spark - Apache Spark - A unified analytics engine for large-scale data processing

Recaf - The modern Java bytecode editor

sbt-missinglink - An sbt plugin for missinglink

Crackme - 「👾」Some binaries for you to crack

missinglink - Build time tool for detecting link problems in java projects

bytecode-viewer - A Java 8+ Jar & Android APK Reverse Engineering Suite (Decompiler, Editor, Debugger & More)

JaCoCo - :microscope: Java Code Coverage Library

Deobfuscator - Some deobfuscator for java lol