skyui
zedit
skyui | zedit | |
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14 | 34 | |
265 | 301 | |
- | 0.7% | |
0.0 | 0.0 | |
12 months ago | 6 months ago | |
ActionScript | JavaScript | |
- | MIT License |
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skyui
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Cannot compile Papyrus scripts, please help
Grab the SkyUI sources here, for other mods they are usually includes with the download or on the Nexus.
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What skills do I need to make my own dragon mod?
This is a better link than the one I originally gave. I'm going to edit my original reply to use that link. I verified that the download works for SkyUI SDK 5.1 which is probably the version you need.
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How do I create a MCM to toggle perks and spells?
SkyUI SDK on Github, includes some example scripts.
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How to install a mod absolutely without any mod manager, even built-in one (plus some nice tricks)
4) Open the SkyUI translation file (with the same language) from https://github.com/schlangster/skyui/tree/master/dist/Data/Interface/Translations (click on the file name, click on the Raw button)
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Any mod to detect hotkeys conflict between mods?
This won't help you, but I'd like to mention anyway that the MCM has key conflict detection support built into it, but it has be setup by the mod author when they're creating their MCM. If everyone did this correctly, you wouldn't have this problem. Key Conflict Management is discussed in the MCM Advanced Features.
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Recompiling a PSC file error
You need the skyui sdk it contains ski configbase
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MCM Creation - How do I enable/disable stuff in game via MCM
Assuming you have covered the ground for basic Papyrus scripting, there is the MCM API documentation which covers regular implementation of an MCM, including standard examples.
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SkyUI
Are you a mod author interested in using MCM? The Documentation explains how it works.
- Has anyone know how can I fix the compile error in creation kit?
- An MCM guide that isn't 7 years old?
zedit
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Future of modding for 1.5.97 (or any other older version)?
There aren't any other big problems with older versions of the game other than what wankingSkeever mentioned, and so long as you are diligent with what new mods you download and use you should be fine using v1.5.97. Hopefully there will be a script that is released in the future for SSEEdit or zEdit that renumbers all problematic forms for our version so this won't even be an issue.
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What's Your Modding Process?
Alright so, should be obvious but the very first thing to do is to read the description of every mod you want to download. After doing that, click on the Requirements drop-down and look at the mods there. Most of the time, the available patches will be listed under “Mods requiring this file”. There's a few people hosting patch hubs that make the process super easy (kryptopyr, Janquel, Czasior, etc). I make a merge for each patch hub (using zMerge), or for the specific mods being patched if there's no hub and the patches are scattered in different uploads. Once you get used to the process, it's not too painful to re-do when there's an update. I keep everything neat and ordered with MO2 separators, so that helps.
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mod merging help
For more plugin spots, try to convert some to ESPFE using xEdit. Some people still need spots even after every available conversion has been done. If so, use ZMerge (a variant of ZEdit.) There are instructions titled, "ZMerge Setup" on Lexy's LotD Prerequisites page (about 3/4 towards the bottom of the page.)
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Wabbajack installation failed
Portable_x64.7z (HTTPDownloader+State|https://github.com/z-edit/zedit/releases/download/0.6.6.1/zEdit_v0.6.6.1
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Is there a trick to get Skyrim VR to exceed 254 plugins?
Might I introduce you to our lord and saviour, zMerge?
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I'm looking to merge all my armor mods into a single mod, is that possible?
You can try ZMerge for simple mods it should be fine but for mods with scripts or mcm you have to look
- ZEdit was updated!
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MergeMapper released to support merging with zmerge
In VR we need to do a lot of merging of esps to avoid the 255 esp limit. This has the unfortunate habit of breaking dlls and scripts since the original esp and formid can change. I've recently released MergeMapper to try to help with this problem if you use zmerge. It provides two capabilities:
- How to install a mod absolutely without any mod manager, even built-in one (plus some nice tricks)
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All Anniversary Edition Creation Club content in 1 plugin with zMerge : )
I ran zEdit thru MO2. ---------- zMerge (built-in to zEdit) "is the recommended tool for merging for skyrim & skyrim se" https://github.com/z-edit/zedit/releases setup of zMerge (a good video on it in key parts though assets, BSAs and loose files, are now merged in with archives set to the default "extract"). Don't forget to set the load order from it's tab. I had to use the old merge method setting "cobble down" as the new "merge down" method setting failed final stage of cleaning the meged plugin when generating it. https://youtu.be/oQ1mdOGosdc If you need help with zMerge there is a Discord server for it: https://discord.gg/wK5rP5a5
What are some alternatives?
skse64 - Skyrim SE Script Extender
Synthesis - A framework and GUI to construct a single Bethesda game patch from many patcher sources. Designed to allow any program to work as a patcher as long as it conforms to the CLI API.
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
TES5Edit - xEdit by Elminster; Updated and maintained by Sharlikran, Zilav, and Hlp
smash - An application that provides a means of performing automatic conflict resolution between multiple Bethesda Plugin Files for TES and Fallout games.
skyui.plugins - SkyUI SKSE plugins, patches and additions.
Vortex - Vortex Development
Yggdrasil-VR - Yggdrasil VR is an ambitious curated mod list that seeks to overhaul and expand Skyrim VR to make it more balanced, challenging, varied, good-looking, and most importantly immersive while making sure it's playable on lower spec configurations with good performance!