skin-composer VS Mundus

Compare skin-composer vs Mundus and see what are their differences.

skin-composer

Create skins for LibGDX scene2d.ui with a graphical interface. (by raeleus)

Mundus

A 3D world/level editor built with Java, Kotlin & libGDX. (by JamesTKhan)
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skin-composer Mundus
2 2
416 145
- -
5.9 9.0
about 1 month ago 7 days ago
Java Java
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

skin-composer

Posts with mentions or reviews of skin-composer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-17.

Mundus

Posts with mentions or reviews of Mundus. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing skin-composer and Mundus you can also consider the following projects:

riiablo - Diablo II remade using Java and LibGDX

gdx-texture-packer-gui - A simple way to pack and manage texture atlases for libGDX game framework.

libGDX - Desktop/Android/HTML5/iOS Java game development framework

libgdx-process-bar-example - LibGDX examples for creating different progress bars, compatible with Stage.

Mini2Dx - A high-level cross-platform 2D game development API

gdx-ai - Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines

libgdx-loading-screen - Libgdx responsive loading screen

gdx-liftoff - A modern setup tool for libGDX Gradle projects