simplex-noise.js
truthy
simplex-noise.js | truthy | |
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2 | 4 | |
1,488 | 454 | |
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4.4 | 0.0 | |
3 months ago | 6 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
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simplex-noise.js
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Using simplex noises and a circular mask for map generation
This is the simplex lib I use in JS https://github.com/jwagner/simplex-noise.js
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do games like minecraft start wrapping their "infinite" world at some point?
I was curious about whether simplex noise would repeat so I looked at the library I use, jwagner's simplex-noise.js. And it does. But … simplex noise wraps at a boundary that does not line up with your pixel/block grid. So it won't match exactly. Here's a test program:
truthy
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