glitter
sciter
glitter | sciter | |
---|---|---|
2 | 85 | |
3 | 2,560 | |
- | -0.1% | |
9.7 | 0.0 | |
6 days ago | about 1 year ago | |
TypeScript | C++ | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glitter
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Show HN: Dropflow, a CSS layout engine for node or <canvas>
I've used satori [0] on the backend with TypeScript/Deno to render JSX as an SVG (which is then rendered to a PNG).
Satori is meant for rendering Open Graph images (e.g. the little images that come up when you post a link on Twitter/Slack/Facebook), but I found that it works well for rendering arbitrary images. It supports a subset of modern CSS, including flexbox.
My use case is posting match reports for League of Legends into a Discord text channel, e.g. person X just played a match, here are their stats.
It's quite nice because there are almost zero server-side native dependencies (the one exception is the library to convert svg -> png requires some native libraries).
Here's what a match report looks like: [1]
Here's an example of what the JSX looks like: [2]
[0]: https://github.com/vercel/satori
[1]: https://github.com/shepherdjerred/glitter/blob/main/assets/p...
[2]: https://github.com/shepherdjerred/glitter/blob/main/packages...
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Learn SVG with 25 examples – How to code images in HTML
Another way is to write HTML/CSS and use satori [0] to convert that to SVG. It's meant for Open Graph images (the images that show up when you link a site in Discord, Slack, Twitter, etc.), but it works quite well for anything.
This is obviously not as flexible as true SVG, but it is familiar to author for anyone who's written a React application. I've used it on the backend to generate match reports for League of Legends [1]
[0]: https://github.com/vercel/satori
[1]: https://github.com/shepherdjerred/glitter-boys
sciter
- Show HN: Open Source TailwindCSS UI Components
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Show HN: Dropflow, a CSS layout engine for node or <canvas>
> wondering if css and svg could be used as abstraction over graphics and UI libraries
There's another project called Sciter that uses CSS to target native graphics libraries: https://sciter.com
> I wonder how hard it was to implement css. I've heard it can be pretty complex.
It was hard, but the biggest barrier is the obscurity of the knowledge.
Text layout is the hardest, because working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place. After I finished block layout early on, I had to stop for a couple of years (only working a few hours a week though) and learn all of the ins, outs, dos, and don'ts around shaping and itemizing text. A lot of that I learned by reading Pango's [1] source code, and a lot I pieced together from Google searches.
But other than that, the W3C specifications cover almost everything. The CSS2 standard [2] is one of the most beautiful things I've ever read. It's internally consistent, concise, and obviously the result of years of deliberation, trial and error. (CSS3 is great, but CSS2 is the bedrock for everything).
[1] https://gitlab.gnome.org/GNOME/pango/
- Ask HN: Fastest cross-platform GUI stack/strategy
- Bringing Back Horizontal Rules in HTML Select Elements
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Immediate Mode GUI Programming
otherwise, if we have only retained mode as in browsers, we will need to modify the DOM heavily and create temporary elements for handles.
[1] https://sciter.com
- This year in Servo: over 1000 pull requests and beyond
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Rusty revenant Servo returns to render once more
I've still never used it but I've long been curious about Sciter:
https://sciter.com
- Ode to the M1
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So you want to write a GUI framework (2021)
These bullet points are exactly what I did in Sciter (https://sciter.com)
- Windowing
-- Tabs
-- Menus
-- Painting
-- Animation
-- Text
-The compositor
-Handling input
-- Pointer input
-- Keyboard input
- Accessibility
- Internationalization and localization
- Cross-platform APIs
- The web view
- Native look and feel
On top of that DOM and CSS implementations to achieve declarative UI. And JS as a languuage behind UI - declarative in some sense way of defining UI behavior.
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Servo, the parallel browser engine written in Rust
I'm not sure if it can support all the libraries but yes it can be used to make desktop apps. Theres also Sciter.
https://sciter.com/
What are some alternatives?
Frappe Charts - Simple, responsive, modern SVG Charts with zero dependencies
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
html5spec - The WHATWG HTML5 spec as machine-readable JSON
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
flexboard - React component library for re-sizable sidebars
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
NanoGUI - Minimalistic GUI library for OpenGL
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Wails - Create beautiful applications using Go
libRocket - libRocket - The HTML/CSS User Interface library
fyne - Cross platform GUI toolkit in Go inspired by Material Design