shader-tutorials
LearnOpenGL
shader-tutorials | LearnOpenGL | |
---|---|---|
1 | 624 | |
55 | 10,317 | |
- | - | |
7.3 | 3.8 | |
6 months ago | 22 days ago | |
GLSL | C++ | |
MIT License | GNU General Public License v3.0 or later |
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shader-tutorials
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
Shameless self promotion, you can start learning graphics by writing shaders
https://github.com/suboptimaleng/shader-tutorials
I’m certainly standing on the shoulders of giants like the folks on Shadertoy and others like Inigo Quilez, SimonDev and Acerola.
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
raylib - A simple and easy-to-use library to enjoy videogames programming
wgpu - A cross-platform, safe, pure-Rust graphics API.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
graphics-workshop - Learn computer graphics by writing GPU shaders!
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
sokol - minimal cross-platform standalone C headers
shader-park-core - A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
bevy - A refreshingly simple data-driven game engine built in Rust
tinyrenderer - A brief computer graphics / rendering course
SFML - Simple and Fast Multimedia Library