sartre-notes
nests-and-insects
sartre-notes | nests-and-insects | |
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1 | 22 | |
5 | 56 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | 3 months ago | |
TeX | Prolog | |
- | GNU General Public License v3.0 only |
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sartre-notes
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Writing my PhD using groff
> This depends a lot. In most of the cases delay is only about 1 second on modern PCs. A bit more when you cite and build the document twice.
I agree that for many (or even most) documents, LaTeX's compilation delay is generally manageable. However, when it comes to documents with bibliography management, footnotes, margin-notes, and multiple figures, the compilation delay can get quite high.
In my own experience, I had a document of notes containing over a hundred citations managed by biblatex and bibmla. The compilation time on that document was well over several seconds on my laptop, especially when running from battery power.
> I finally ended up for just using vim and zathura. Optimised docker image with LuaLatex builds the document. Second favorite would be LaTeX plugin for Jetbrains products. Overleaf is only good for collaborating.
I'm very curious to hear about the docker image that you are using. What purpose does the docker image serve in the build pipeline? I know that for compiled software, sometimes having a build environment allows you to better define the environment variables, but to my understanding this is not a worry for LaTeX.
[1] https://github.com/ShenZhouHong/sartre-notes
nests-and-insects
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Writing my PhD using groff
I wrote my PhD in LaTex with the simplest template I could find online (luckily someone hat put one up formatted for my university's engineering department and I didn't have to mess with it almost at all).
But once I was done, I wanted to blow off some steam and started writing a silly little tabletop RPG. I decided the rulebook would be text-only for portability with box drawing borders and ASCII tables and stuff, so I spent the first week or so writing a small ASCII typesetting engine in Prolog (because logic programmer).
And then I spent more time writing a vim syntax file so I could read the glorious ASCII with syntax highlighting.
Here:
https://github.com/stassa/nests-and-insects
I'm still looking for ANSI/ ASCII art contributions btw.
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Light Attack, Heavy Attack?
Sorry to plug my game but the way it works is that characters have a Base Attack and Special Attack, and which attack hits or misses depends on the Degree of Success (DoS) of the attack roll.
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Bitty RPG idea
This is absolutely very interesting to me! My own game is inspired by roguelikes and it's got text-based art. I was going to go with pixel art for my next game but you ninja'd me :P
- Procedural generation in Nests & Insects
- Nests & Insects - my text-based tabletop RPG
- Nests & Insects - my text-based tabletop roguelike RPG
- Looking for ANSI art for my tabletop RPG
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Creating an RPG with no math
Probably not what you are looking for but my game, Nests & Insects, is designed to remove all arithmetic from action resolution it and it is very, very far from a rules-light game like Lasers & Feeling. It's a roll-under-and-over d100 game. Even increasing or reducing the value of "Features" is done without arithmetic.
- Keywords!
What are some alternatives?
texmacs-vi-experiment - Experimental Vi keybindings for the texmacs math editor
Gleemin - A Magic: the Gatheringā¢ expert system
eth-cs-notes - Lecture notes and cheatsheets for Master's in Computer Science at ETH Zurich
mediKanren - Proof-of-concept for reasoning over the SemMedDB knowledge base, using miniKanren + heuristics + indexing.
latex3 - The expl3 (LaTeX3) Development Repository
louise - Polynomial-time Meta-Interpretive Learning
SwiftLaTeX - SwiftLaTeX, a WYSIWYG Browser-based LaTeX Editor
MAT157 - TEX'ed lecture notes for MAT157Y5 - Analysis I (2021-2022).
muKanren_reading - [Mirror] A close reading of the Ī¼Kanren paper.