api-guidelines
rust-learning
api-guidelines | rust-learning | |
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32 | 16 | |
1,203 | 11,126 | |
0.6% | - | |
3.3 | 6.0 | |
about 2 months ago | about 1 month ago | |
Apache License 2.0 | - |
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api-guidelines
- Best practices for designing traits in public crates?
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Functional Options Pattern in Go and Rust
Just wanting to let this here for some further input: - https://rust-lang.github.io/api-guidelines/ - https://rust-unofficial.github.io/patterns/ - https://deterministic.space/elegant-apis-in-rust.html
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Hey Rustaceans! Got a question? Ask here (15/2023)!
The API guidelines will help you write nice APIs. Clippy will usually at least find some things, try running with -Wclippy::pedantic for a lot more messages. Also you can ask mentors for specific guidance. Hope that helps.
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Naming traits
There has been some previous discussion on this here: https://github.com/rust-lang/api-guidelines/discussions/28
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What is the proper guidance on using generics as parameters for an API
I'm currently writing an API and using the API guidelines book. On the Flexibility page, there's a section on using generics as function parameters to minimize assumptions. The issue that I'm having is that the only example it gives is std::fs::File::open. Specifically, I want to know what is the "standard" way to use generics as parameters?
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Prefixes in name and Reexports
I search up in the rust-api-guideline, but no luck finding something like this. There used to be an Organization according to this thread, but upon digging the repo commits, it was deleted by this commit. "We can reintroduce this section if we come up with a way to give firmer advice here."
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What are some good practices when writing rust?
public api of a library should follow Rust API Guidelines.
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astro-float 0.6.6 arbitrary precision floating point library update
API was made compliant with Rust API Guidelines.
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Picking Up Rust Before C With My Goals In Mind?
Finally, there's also the Little Book of Rust Books where you could look for tutorial materials or things like like Rust Design Patterns, Rust API Guidelines, and The Rust Performance Book. (See also rust-learning)
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Learning rust
Rust API Guidelines: If you're planning on building libraries or APIs in Rust, these guidelines provide recommendations for designing and presenting APIs in the language. They're written by the Rust library team, based on their experience building the Rust standard library and other crates in the ecosystem.
rust-learning
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okay basically completely new to rust, is it worth learning after only having done java through APCSA course or should i learn something else before heading to rust
ctjhoa/rust-learning
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Learn Rust! : a curated selection of high quality learning materials sorted by difficulty
Personally I like this one. It has little curation, so I wouldn't recommend it to a beginner, but it's a really great collection of awesome resources which a more experienced person can recommend entries from.
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I wanna be a crab.
rust-learning (A broader listing that includes links to sites like Are we game yet? among other things)
- A Comprehensive list of all Rust learning resources
- A Comprehensive list of all Rust learning material
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Picking Up Rust Before C With My Goals In Mind?
Finally, there's also the Little Book of Rust Books where you could look for tutorial materials or things like like Rust Design Patterns, Rust API Guidelines, and The Rust Performance Book. (See also rust-learning)
- Cool Github repositories for Everyone
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Well, hello there everyone. You probably don’t remember me or my post on this sub…
If you want to learn Rust, here are a list of resources https://github.com/ctjhoa/rust-learning
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Which low-level language to transition to from Python?
The links in this git are a great place to start with Rust.
- Resources to learn rust
What are some alternatives?
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
patterns - A catalogue of Rust design patterns, anti-patterns and idioms
learn-monogame.github.io - Documentation to learn MonoGame from the ground up.
too-many-lists - Learn Rust by writing Entirely Too Many linked lists
nix-learning - A bunch of links to blog posts, articles, videos, etc for learning Nix
idiomatic-rust - 🦀 A peer-reviewed collection of articles/talks/repos which teach concise, idiomatic Rust.
noboilerplate - Code for my talks on the No Boilerplate channel
rust - Empowering everyone to build reliable and efficient software.
RIIR - why not Rewrite It In Rust
gdnative - Rust bindings for Godot 3
nomicon - The Dark Arts of Advanced and Unsafe Rust Programming