rules_nodejs VS tools

Compare rules_nodejs vs tools and see what are their differences.

tools

Unified developer tools for JavaScript, TypeScript, and the web (by rome)
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rules_nodejs tools
8 45
718 24,334
0.4% -
8.1 0.0
8 days ago 8 months ago
Starlark Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rules_nodejs

Posts with mentions or reviews of rules_nodejs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-25.
  • Bazel jasmine_test issue
    1 project | /r/bazel | 24 Jul 2023
  • Vercel announces Turbopack, the successor to Webpack
    21 projects | news.ycombinator.com | 25 Oct 2022
    Bazel is just the infrastructure to run webpack. You'd need to do some work to make webpack's state be cacheable (I dunno what options and such it has for this, maybe it's already there as an option). But if you're looking at Bazel for JS work you probably just want to use the existing and maintained rules for it: https://github.com/bazelbuild/rules_nodejs It's been a while since I last looked at it but I don't think it has any caching for webpack.
  • Turborepo 1.2: High-performance build system for monorepos
    6 projects | news.ycombinator.com | 8 Apr 2022
    > Is Bazel designed in a way that make it impossible to do JS monorepos well?

    Not impossible, but you really need to go all in with it and follow its conventions and practices. See this for the main docs: https://github.com/bazelbuild/rules_nodejs

    One thing in particular that doesn't work well in the bazel world is doing your own stuff outside its BUILD.bazel files. If you're used to just npm install and jam some code in your package.json scripts... that doesn't usually work in the bazel world. If you have a lot of logic or tools in your build you'll likely need to go all in and make bazel starlark rules or macros that recreate that logic. Nothing is impossible, but expect to spend time getting up to speed and getting things working the bazel way.

  • Advice on build scripts and tooling
    2 projects | /r/typescript | 21 Jan 2022
    I am using Bazel with rules_nodejs and Webpack. There's an example here.
  • Help me figure out writing a webapp in Go and JavaScript, with Bazel
    3 projects | /r/bazel | 14 May 2021
    It is probably possible to build Angular with ts_project(), however you'd need to manually manage the compiler (Angular has its own) and tsconfig (Angular needs special options). ts_library() does a lot of this for you, so I think it would probably be easier to use that than to force yourself onto ts_project(). The canonical Angular example uses ts_library() FWIW: https://github.com/bazelbuild/rules_nodejs/tree/master/examples/angular
  • Developing in a Monorepo While Still Using Webpack
    1 project | news.ycombinator.com | 23 Dec 2020
    https://github.com/bazelbuild/rules_nodejs
  • On Bazel Support
    1 project | dev.to | 2 Nov 2020
    Nx is widely used in the Angular community. The Angular team at Google had plans to add Bazel support to the Angular CLI for many years, but the plans didn't materialize. The key folks (e.g., Alex Eagle) working on the effort left Google. Google employees no longer maintain rules_nodejs.

tools

Posts with mentions or reviews of tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-18.
  • Biome.js : Prettier+ESLint killer ?
    3 projects | dev.to | 18 Apr 2024
    Biome is a fork of Rome, which was originally an ambitious tool written in Rust but abandoned in October 2023. It includes both a linter and a formatter, putting an end to the time-consuming difficulties associated with reconciling ESLint and Prettier rules.
  • Rescuing legacy Node.js projects with Bun
    1 project | dev.to | 6 Apr 2024
    When I saw the release of bun six months ago, I was not that hyped as I saw a tool that had similar ambitions, Rome, and dissapointed many. But it was different this time. It really is a drop in replacement for Node.js so you can start using it by replacing the npm and node commands in your package.json file. The main feature that captured my interest was the ability to use require and import statemtents in the same file. This allows you to keep using CommonJS modules and use import statemtents for any new modules that drop support for it. The only catch I could find so far is that if you decide to mix import and require statements, you cannot use module.exports but instead use export statement. I did exactly that and now I have a fully functional backend with admin panel that won't make your head scratch fighting with CommonJS and ESModules.
  • Build a Vite 5 backend integration with Flask
    11 projects | dev.to | 25 Feb 2024
    Once you build a simple Vite backend integration, try not to complicate Vite's configuration unless you absolutely must. Vite has become one of the most popular bundlers in the frontend space, but it wasn't the first and it certainly won't be the last. In my 7 years of building for the web, I've used Grunt, Gulp, Webpack, esbuild, and Parcel. Snowpack and Rome came-and-went before I ever had a chance to try them. Bun is vying for the spot of The New Hotness in bundling, Rome has been forked into Biome, and Vercel is building a Rust-based Webpack alternative.
  • BiomeJS 2024 Roadmap
    5 projects | news.ycombinator.com | 22 Jan 2024
    It definitely existed by the time rome_console/biome_console was created! The crate was created 2 years ago[1] and miette was released more than 2 years ago[2]. By the time rome_console was created miette was on v4, so presumably somewhat mature.

    [1]: https://github.com/rome/tools/commits/main/crates/rome_conso...

    [2]: https://crates.io/crates/miette/versions

  • Biome
    1 project | news.ycombinator.com | 29 Aug 2023
    Biome formats and lints your JavaScript and TypeScript code in a fraction of a second. Biome is the community successor of Rome Tools [0].

    As part of this announcement, we have released the first stable version of Biome [1]. Join us on our Discord [2] and support us via our open collective [3].

    I am one of the main maintainers of Biome. I will be happy to answer any questions :)

    [0] https://github.com/rome/tools

  • JavaScript Gom Jabbar
    12 projects | news.ycombinator.com | 2 Jul 2023
    I have no idea how true this is, but the source of the claim seems to come from here:

    https://github.com/rome/tools/discussions/4302

    "But in short, the company Rome Tools ran out of funding, so the core team of last year are no longer working on the project."

  • Rome v12.1: a Rust-based linter formatter for TypeScript, JSX and JSON
    7 projects | news.ycombinator.com | 13 May 2023
    For now, Rome implements most of the ESLint recommended rules (including TypeScript ESLint) and some additional rules that are enabled by default. In the future, you can expect a recommended preset that is a superset of the ESLint recommended preset. So if you're not heavily customising ESLint, you should be able to use Rome.

    Otherwise, most of the rules are not fine-tunable in the way that ESLint is. Rome tries to provide the experience that Prettier provided in the formatting tool: good defaults for a near-zero configuration experience. It tries to adopt the conventions of the JS/TS community. Still, some configuration is provided when the community is divided on some opinions (e.g. space vs. tab indentation, semicolons or as-needed semicolons, ...).

    There is an open issue [1] for listing equivalent rules between ESLint and Rome. Expect more documentation in the future, and maybe a migration tool.

    If I had been one of the founders of Rome, I could have pushed for more compatibility with ESLint. In particular, using the same naming conventions and thus the same names for most rules, and recognising ESLint ignore comments.

    [1] https://github.com/rome/tools/issues/3892

  • Rome
    1 project | dev.to | 14 Feb 2023
    Today we are going to talk about Rome. According to their github page
  • Complete rewrite of ESLint (GitHub discussion by the creator)
    5 projects | /r/javascript | 25 Nov 2022
    I must say, although it doesn't (of course) have anywhere near the configuration or plugin-capability of eslint, I've found Rome impressive so far. I have access to a range of PCs and the performance boost of a compiled binary makes a pretty big difference on a large repo on a slower machine.
  • Porting 58000 lines of D and C++ to jai, Part 0: Why and How
    12 projects | news.ycombinator.com | 23 Nov 2022
    Fast compilation seems very appealing. It is one of the main reason why I am interested into Go and Zig.

    I recently started working with Rust for contributing to projects like Rome/tools [1] and deno_lint [2]. The compilation and IDE experience is frustrating. Compilation is slow. I am afraid that this is rooted to the inherent complexity of Rust.

    [1] https://github.com/rome/tools

    [2] https://github.com/denoland/deno_lint

What are some alternatives?

When comparing rules_nodejs and tools you can also consider the following projects:

jazelle - Incremental, cacheable builds for large Javascript monorepos using Bazel

biome - A toolchain for web projects, aimed to provide functionalities to maintain them. Biome offers formatter and linter, usable via CLI and LSP.

bazel-skylib - Common useful functions and rules for Bazel

yarn.build - Build πŸ›  and Bundle πŸ“¦ your local workspaces. Like Bazel, Buck, Pants and Please but for Yarn Berry. Build any language, mix javascript, typescript, golang and more in one polyglot repo. Ship your bundles to AWS Lambda, Docker, or any nodejs runtime.

rules_docker - Rules for building and handling Docker images with Bazel

msgpack-tools - Command-line tools for converting between MessagePack and JSON / msgpack.org[UNIX Shell]

bazel-coverage-report-renderer - Haskell rules for Bazel.

sucrase - Super-fast alternative to Babel for when you can target modern JS runtimes

bazel-linting-system - πŸŒΏπŸ’š Experimental system for registering, configuring, and invoking source-code linters in Bazel.

deno_lint - Blazing fast linter for JavaScript and TypeScript written in Rust

rules_rust - Rust rules for Bazel

gcc