rpp-backup
crater
rpp-backup | crater | |
---|---|---|
11 | 23 | |
155 | 615 | |
- | 2.3% | |
2.5 | 7.8 | |
4 months ago | about 1 month ago | |
Assembly | Rust | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rpp-backup
- 1st Finished game using the rp3+
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Installed red buttons and strap today.
Thank you. Yes, it's Pokemon Red + +
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Best Pure pokemon hacks?
Pokemon Red plus plus
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Bi-Weekly Questions Thread
The full list of features can be found here https://github.com/JustRegularLuna/rpp-backup/blob/master/FEATURES.md
Pokemon Red++ Like Red DX but even more modernized. Attempts to update the Gen 1 engine with Gen 6 mechanics and design philosophy. In addition, a lot of bugfixes have been performed on the gen 1 engine.
red++ for gen 1
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Any good casual and faithful ROMhacks?
GitHub link
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Can Onion OS play patched roms?
You may also be interested in Red ++ (version 3).
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Creating the Ultimate Recommendation Thread, Day 1: Red, Green, Blue, and Yellow.
Date of last update: 3 months ago https://github.com/JustRegularLuna/rpp-backup
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Discussion Thread
Tonight I'm playing Pokemon Red++, a romhack of Pokemon Red. It introduces numerous improvements over Red, including the ability to catch all 151 Pokemon on a single cartridge, the addition of several Pokemon from Gen 2 onwards, and a billion quality-of-life enhancements.
crater
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Semver violations are common, better tooling is the answer
yup, they reference it as an inspiration: https://github.com/rust-lang/crater
it's probably impossible to automate an entire ecosystem, and there is value to enabling a tighter integration within a project ecosystem (a subset of the language ecosystem).
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Trip Summer ISO C++ standards meeting (Varna, Bulgaria)
Rather than hypothesising about an imagined tool you could look at the actual tool which of course is in Rust's source code repo: https://github.com/rust-lang/crater
> new proposed C++ changes - are checked against only easily and "well-known" accessible package.
Now that I have, so to say, shown you mine, lets see yours. Where is the tool to perform these checks in C++?
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GCC 13 and the state of gccrs
The "break things" part of "move fast" is not essential, Rust cares so much about breakage they literally compile and run the tests for every crate on crates.io and github using a tool called Crater. They do this just to test changes, even for stuff thats documented to be unstable, because thats just courtesy. And tooling makes it trivial to switch between Rust versions.
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Do one thing, and do it well, or not.
The bot's named Crater if you want to look into it more.
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Improving Rust compile times to enable adoption of memory safety
See https://github.com/rust-lang/crater
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Discussion about the state of neovim's plugin ecosystem
Rust compiler developers use a tool called Crater to test potentially breaking compiler changes on all crates (Rust's name for libraries) uploaded to the official repository. If plugin stability is the issue, maybe a solution along these lines would be better than merging these plugins to Neovim's core?
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Experienced C++ users: what do you like about Rust? How would you sell it to other C++ users?
https://github.com/rust-lang/crater is the bot they use to test proposed compiler/stdlib changes against slices of the crates.io library up to and including "all of it".
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Data-driven performance optimization with Rust and Miri
The tool you're referring to is called Crater: https://github.com/rust-lang/crater.
- GHC 9.4.2 regresses being able to do math on aarch64
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Rust for Linux officially merged
I'm pretty certain this isn't actually true. You should look at the editions, etc. Rust also has an insane guarantee which I am certain C/C++ don't offer: It rebuilds its entire library ecosystem each time it ships to make sure nothing breaks (https://crater.rust-lang.org). I've never seen an instance were old code didn't compile on a new compiler. Rust isn't forwards compatible (new code compiles on an old compiler) of course, but what is?
What are some alternatives?
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
FluentValidation - A popular .NET validation library for building strongly-typed validation rules.
gccrs - GCC Front-End for Rust
actix-net - A collection of lower-level libraries for composable network services.
shinpokered - Mostly-vanilla hack of Pokémon Red/Blue focused on bugfixes and trainer ai
Dapper - Dapper - a simple object mapper for .Net [Moved to: https://github.com/DapperLib/Dapper]
gamemode - Optimise Linux system performance on demand
AutoMapper - A convention-based object-object mapper in .NET.
awesome-gbadev - A curated list of Game Boy Advance development resources
rust-prehistory - historical archive of rust pre-publication development
pokefirered - Decompilation of Pokémon FireRed/LeafGreen
NUnit - NUnit Framework