rpg_items VS factorio-candran-example

Compare rpg_items vs factorio-candran-example and see what are their differences.

rpg_items

[Factorio mod] 63 items, 30 effects, lots of fun! (by ZwerOxotnik)

factorio-candran-example

[Factorio mod] This is an experimental example mod to make possible development with candran together with other stuff as easy as possible. (by ZwerOxotnik)
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rpg_items factorio-candran-example
1 1
3 0
- -
5.1 4.1
11 days ago 8 months ago
Lua Lua
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rpg_items

Posts with mentions or reviews of rpg_items. We have used some of these posts to build our list of alternatives and similar projects.

factorio-candran-example

Posts with mentions or reviews of factorio-candran-example. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing rpg_items and factorio-candran-example you can also consider the following projects:

commands - Adds switchable safe commands for Factorio. Feel free to suggest your commands.

factorio-useful_book - [Factorio mod] Store and use any script in Lua/Candran/Teal/MoonScript or create custom commands. Admins can share access to an executable code to players.

factorio-shifted-worlds - [Factorio mod] Every N minutes, players will be teleported in another world(s) on the same position where they were from the previous world.

play-use-any-sound - [Factorio mod]

EasyAPI - [Factorio mod] New events, easy integration and maximum compatibility + safe switchable commands and customizability

factorio-MoneyPrinter - [Factorio mod]

neovim-boilerplate - Modern Neovim Boilerplate ✨

ick-automatic-train-repair - If any locomotive or wagon is destroyed the train is stopped and a ghost is created. Including inventory filters and inventory limit, fuel and equipment. As soon as the train is fully repaired it is set to automatic mode again.

CuberiteExamplePlugin - [WIP] This is an example plugin to get you comfortable with Cuberite plugins etc

factorio-blueprint-aligner - Factorio mod for aligning blueprint grid offsets