ridemapper-svelte VS MathAnimation

Compare ridemapper-svelte vs MathAnimation and see what are their differences.

MathAnimation

A simple C++/OpenGL application to create quick and dirty mathematically accurate animations (by ambrosiogabe)
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ridemapper-svelte MathAnimation
1 4
1 953
- -
7.3 4.1
7 months ago about 1 month ago
TypeScript C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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ridemapper-svelte

Posts with mentions or reviews of ridemapper-svelte. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-16.

MathAnimation

Posts with mentions or reviews of MathAnimation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-16.
  • Ask HN: Tell us about your project that's not done yet but you want feedback on
    68 projects | news.ycombinator.com | 16 Aug 2023
    https://github.com/ambrosiogabe/MathAnimation

    If you’ve ever tried to make a mathematical animation (think 3Blue1Brown), it’s a real pain. I was using manim for awhile to make animations for my YT channel, but the whole iteration process felt very slow and repetitive. So I thought I would recreate manim over the weekend, except with a GUI and real-time feedback. It’s been a year and a half and I’m hoping this weekend will be done soon so I can move on and start making videos again.

    So far, it does a lot, but it still needs a lot of polish and refinement. The readme gives some gifs and a better idea of the feature set right now.

  • The Worst API Ever Made
    2 projects | news.ycombinator.com | 31 Jul 2023
    Win32 definitely has some stinkers. But, video encoding APIs definitely take the cake for me. I've only tried a couple of FFmpeg's APIs and AV1's API, but my God, these are the worst API's I've ever had to deal with.

    Just as an example, all I wanted was an API like this[0] for FFmpeg. In order to implement that API (which in my opinion is reasonable), I had to write this monstrosity[1]. It took me a solid week to find an example of how to do this, then another few days of fiddling until I finally just barely got something working. Then I threw in the towel even though the performance was horrible. I tried again a year later and spent another month wrestling with AV1 :/

    The amount of leakage going on in these APIs is absolutely insane. I shouldn't have to know the intimate details of how video encoding works to use your library. If I do, then I may as well write my own encoder at that point.

    [0]: https://github.com/ambrosiogabe/MathAnimation/blob/18c004bca...

    [1]: https://github.com/ambrosiogabe/MathAnimation/blob/18c004bca...

  • Show HN: Mafs – React components for interactive math
    3 projects | news.ycombinator.com | 2 Jan 2023
    I just so happen to be working on a real-time Gui first replacement for manim :)

    It still has a ways to go, but I was able to create one video with it so far and I'm working on all the pain points I ran into while using it. Feel free to check it out if you're interested!

    https://github.com/ambrosiogabe/MathAnimation

  • Ask HN: Who is using C++ as the main language for new project?
    26 projects | news.ycombinator.com | 12 Aug 2022
    I'm using C++ for a minecraft clone that I've been tinkering on for the past year[0]. I also plan on using embedded lua for scripting, and I'm using RML UI for game HUDs, ImGui for development tools, and OpenGL for graphics. I use premake for my build system but plan on switching to CMake.

    I'm also using it for an animation tool[1]. I've been using 3Blue1Brown's Manim (written in Python) which is amazing, but it lacks real-time editing and proper 3D blending. It also lacks audio synchronization, 3D texture support, and some more complex features that I'd like to add :)

    [0]: https://youtu.be/UAUdIQZKV88

    [1]: https://github.com/ambrosiogabe/MathAnimation

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When comparing ridemapper-svelte and MathAnimation you can also consider the following projects:

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