renraku
ws
renraku | ws | |
---|---|---|
5 | 27 | |
3 | 21,111 | |
- | 0.8% | |
4.6 | 7.9 | |
10 days ago | 18 days ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
renraku
-
How to implement cors in express app for handling requests from client side? It is to be integrated only in server side right? Anything to take into account on client side?
for example, i'm using simple requests in my experimental typescript json-rpc api library, renraku. you can find the specific code where i issue simple requests here in browser-client.ts
-
Backend redirecting to a frontend endpoint with a JWT
i think of tokens much like any other data that a server might accept to perform a function call. it's just another parameter. that said, my experimental renraku api library abstracts out the mundane auth stuff from function calls, merely as a developer experience ergonomic enhancement.
-
What approach would you suggest when trying to build an instant chat feature?
we're using websockets via our experimental renraku api library, which internally uses ws on the serverside (we found ws preferable to socket.io)
-
Multiplayer snake cloud server
i've also just recently started working on multiplayer web game tech, so i've implemented websocket communication (using ws) in my experimental library renraku, which is the basis of the signalling server in sparrow-rtc, which is a peer-to-peer realtime communications library for our forthcoming project benevolent.games. if you're interested in the open source libraries, you could join our discord and i'd be happy to help you get setup, since they aren't quite yet documented :)
-
Confused on what to put for Origin for CORS request
if you coded up a standard node http server directly (probably not) you could allow cors manually by setting the right headers and responding to options requests. i've done that before, here in renraku's allow-cors
ws
-
Setting up a WebSocket server in Node.js
Before setting up a WebSocket server in Node.js, we need to install the necessary dependencies. Fortunately, Node.js has a vibrant ecosystem with various WebSocket libraries available. In this article, we will focus on using the popular ws library, which provides a simple and efficient WebSocket implementation for Node.js.
-
8 Best WebSocket Libraries For Node
WS has a user base of 17.7 million people and over 20,000 forks. It also has clear and concise documentation, with examples and API references, to help developers understand how to integrate it into their projects.
-
WebSockets 101
In order to implement websockets, you can use a nodejs library named ws. It provides a fast and simple way to establish a websocket connection.
-
Is there anyway to auto reload the browser page when using express?
Next, you can use a library like chokidar to listen for changes in your source directory. Create a ws server, and whenever a file changes, send a message.
-
Is my health check endpoint good enough?
I use redis, sequelize and PG Listen/Notify via Robust Listeners with a websocket server coded in ws
-
7 Useful JavaScript Libraries To Build a Real-Time Web App
With over 19k stars on GitHub and about 60 million weekly downloads on npm, ws is one of the most popular open-source libraries for real-time web application development
-
Nest JS Websockets - Basics
Nest supports 2 websocket platforms - socket.io and ws. We're going to be using socket.io.
-
Render.com and Websocket: Connection randomly being closed after 5-ish minutes?
I'm trying out Render.com as a potential replacement for Heroku to host and run my code, which uses Node, Express, and the ws package to connect a game made on Godot Engine and the webapp, using a Websocket connection. However, when I migrated the code over, I've noticed that the game lasts barely a quarter of the way before the server aborts the Websocket connection for literally no reason. I'm serious, it's what the log says:
-
Quick introduction to WebSockets with Node.js
If you want to learn more about WebSockets, check out the official documentation.
-
5 enhancements that will boost your Node.js app
Making use of Web Sockets to improve server communication.
What are some alternatives?
pusher-js - Pusher Javascript library
fastify-websocket - basic websocket support for fastify
MyPersonalWebAPI - Personal Web API using FeathersJS
uWebSockets.js - μWebSockets for Node.js back-ends :metal:
Socket.io - Realtime application framework (Node.JS server)
redux-toolkit - The official, opinionated, batteries-included toolset for efficient Redux development
graphql-ws - Coherent, zero-dependency, lazy, simple, GraphQL over WebSocket Protocol compliant server and client.
Passport - Simple, unobtrusive authentication for Node.js.
subscriptions-transport-ws - :arrows_clockwise: A WebSocket client + server for GraphQL subscriptions
Gatsby - The best React-based framework with performance, scalability and security built in.
Express - Fast, unopinionated, minimalist web framework for node.
Material UI - Ready-to-use foundational React components, free forever. It includes Material UI, which implements Google's Material Design.