reflector
Electron
reflector | Electron | |
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17 | 236 | |
19 | 112,040 | |
- | 0.4% | |
0.0 | 9.8 | |
about 1 year ago | 4 days ago | |
TypeScript | C++ | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
reflector
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[2022 in RoguelikeDev] Reflector: Laser Defense
Reflector: Laser Defense itch.io | GitHub | @mmakesgames
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Sharing Saturday #396
Reflector: Laser Defense (itch.io|twitter|blog|github) Roguelike base-building in an hour
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Recommendation for someone who likes CDDA? Something that is focused on base building (building a farm, mining, hoarding resources) but has decent combat.
I recommend my own game Reflector: Laser Defense but with a big caveat: it is much more puzzle-like and less simulationist than CDDA. Everything has a 1hp. The core mechanic is about reflecting and manipulating laser beams.
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Rot js drawing at arbitrary positions?
Like some others, I use rot.js for some map gen and rng but for rendering I use a different library, pixi, which let's me use particles and animations. It's kinda messy, but you can browse my code here https://github.com/mscottmoore/reflector (src/lib/renderer)
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Roguelikes where tiles represent bigger regions?
My game, Reflector: Laser Defense, sort of fits the description, but it might be at slightly smaller scale than you're looking for. A single tile in Reflector represents a big enough area for an entire building, or entire farm. You can't zoom in any closer.
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Sharing Saturday #366
Reflector: Laser Defense | play now | twitter
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Sharing Saturday #353
Took a break from working on Reflector to participate in the 7DRL jam, this time with a couple collaborators: u/Lemunde doing the sprites and other art, and u/brightbone63 composing music and making sfx. I'll save my main write-up for the dedicated thread, but I'm really happy with how it came together. It was a rush at the end, and I'm not confident in the late-game balance, but it feels like a complete game.
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Turn-based city builder a good idea?
I'm working on a turn-based base builder, Reflector: Laser Defense. There's an emphasis on tactical combat, the specific mechanics of which really wouldn't work well in real time (with or without pause). There's production and resource management as well, which works mostly how you describe. I think it works out alright, though it's sometimes confusing. Give it a try and let me know if you have any questions!
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Sharing Saturday #351
scifi roguelike basebuilder | play now | code | blog | @mscottmooredev
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7DRL 2021 Brainstorming
If you want something with a little less magic, pixi.js is a good option. I believe phaser uses it under the hood. I use it to render the map in my game (non-map UI uses React). You can browse my messy Typescript code here. That said, for the 7DRL perhaps the extra magic of phaser will be nice.
Electron
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Release Radar • February 2024 Edition
The team at Electron have been faithfully shipping new releases almost every single month. I think they had Christmas off 🤔. This popular framework has developers writing cross-platform desktop applications using JavaScript, HTML and CSS. The latest update depreciates some process events, and added new modules, APIs, methods, and more. Read into all the changes in the Electron release notes. This month, Electron also introduced a new formal RFC process.
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The IDEs we had 30 years ago and we lost
VS Code has been crashing at launch in Wayland since more than eight months ago:
https://github.com/electron/electron/issues/37531
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Design Systems with Web Components
So we talked a lot about the Atomic Design Principle, but you could just use that in any system and start creating. You could have Angular components, React Components, and Vue Components. But if you notice these don't easily work Everwhere. So the solution is to use Web Components because the modern browser can already understand these, and any Front-End framework can then utilize these components. You can use Electron for desktop (Slack, VSCode), PWA for both Android and iOS, and across all browsers Can I Use.
- Settings · Rulesets · electron/electron
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How I got Wayland, Vulkan, and hardware acceleration working with Figma on Fedora 39.
I'm noticing a significant boost in performance, crisper text, and better power savings. The only shortcoming is that the window which Figma will run on will lose its shadow. This is due to a technical limitation with frameless windows on Linux.
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Building Apps with Tauri and Elixir
For the longest time, building desktop apps was a daunting task to web developers. That is, until technologies like Electron made creating these apps more approachable to a wider audience. Today, we’ve got a wide array of native applications built with solutions like Electron, Tauri, Capacitor, and many more. While these are great solutions, sometimes configuration can be tricky and the applications we create can become somewhat bloated in terms of memory usage.
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MS Teams & Electron libwebp 0-Day Vulnerability
Electron patch for version 27: https://github.com/electron/electron/pull/39823
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CVE-2023-4863: Heap buffer overflow in WebP (Chrome)
It does, see [0]. Fun fact: Signal desktop, which uses Electron under the hood, is running without sandbox on Linux [1][2].
[0] https://github.com/electron/electron/pull/39824
[1] https://github.com/signalapp/Signal-Desktop/issues/5195
[2] https://github.com/signalapp/Signal-Desktop/pull/4381
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Capturing at Speed of Thought
Turns out, there is an issue with the electron window not returning focus correctly on mac - https://github.com/electron/electron/issues/5495. The trick to solving is to treat quick capture as a screensaver. When closing, you hide it by setting the opacity to 0 and sending hide: command to the first responder.
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$Home, Not So Sweet $Home
Open since 2016! https://github.com/electron/electron/issues/8124
What are some alternatives?
wally-fov - Shadow-casting field-of-view algorithm with support for walls along tile edges
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
Cataclysm - A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release.
dotenv - Loads environment variables from .env for nodejs projects.
ranviermud - A node.js based MUD game engine
Eel - A little Python library for making simple Electron-like HTML/JS GUI apps
innit - A roguelike game where you play a micro organism inside a larger organism!
puppeteer - Node.js API for Chrome
wcomf - Here you'll find the newest versions of my game, Weird Caves of Mediocre Fun.
react-native - A framework for building native applications using React
ECS - A templated, single-file header only Entity Component implementation.
cheerio - The fast, flexible, and elegant library for parsing and manipulating HTML and XML.