reactive-banana-sdl2 VS netwire

Compare reactive-banana-sdl2 vs netwire and see what are their differences.

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reactive-banana-sdl2 netwire
- -
2 58
- -
0.0 0.0
almost 6 years ago about 6 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reactive-banana-sdl2

Posts with mentions or reviews of reactive-banana-sdl2. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning reactive-banana-sdl2 yet.
Tracking mentions began in Dec 2020.

netwire

Posts with mentions or reviews of netwire. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning netwire yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing reactive-banana-sdl2 and netwire you can also consider the following projects:

reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee

RxHaskell

yampa-glut - Yampa adapter for GLUT

reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.

reactive-banana - Library for functional reactive programming in Haskell.

Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems

reactive-thread

DefendTheKing - A simple multiplayer RTS game

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions

euphoria - Dynamic network FRP with events and continuous values