react-unity-webgl
Cataclysm-DDA
Our great sponsors
react-unity-webgl | Cataclysm-DDA | |
---|---|---|
6 | 1,903 | |
1,648 | 9,667 | |
1.8% | 2.7% | |
7.0 | 10.0 | |
3 days ago | 2 days ago | |
TypeScript | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-unity-webgl
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JavaScript framework for making games. no game engine
With that being said, https://react-unity-webgl.dev/
- My library which allows Unity Applications to be embedded in React with APIs for two way communication and interaction, has just reached half a million downloads!
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React unity WebGL not working on React JS project
Hey there trying to make my Unity WebGL export work on my React JS project but for some reason is not working I'm using the following React Unity WebGL version ([email protected] # For Unity 2018 and 2019 (Active LTS)) and I have followed the instructions accordingly to the version I'm using, someone ran into the same issue than me and asked a question in the GitHub and I followed what they said which is basically to put the unity folder in the public folder but still is not working. Anyone has any idea of how to fix this ?
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I love open source devs from the bottom of my heart ❤️
I’ve been working on an open source module allowing game developers to help bring their game to web environments for the last four years, and I can tell it’s so much fun to work on something that has is being used by thousands of developers. Bringing a new update feels like giving a present to all of these people.
- Hi! I’m trying to make Unity developers (like myself) excited for the fantastic world of web technology. I’ve recently updated my Unity integration module by packing it with some new good stuff!
- Looking for something new to learn? Why not try bringing your game to the modern web by building intractable interfaces and experiences using React! I've packaged my (free open source) module with a ton of new stuff for you to play around with. Let me know what you think!
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
react-threejs - WIP: Simplest bindings between React & Three.js
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
gl-react-dom - WebGL bindings for React to implement complex effects over images and content, in the descriptive VDOM paradigm
UndeadPeopleTileset - Back it up while it is still here, lads.
react-three-renderer
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
react-lottie-player - Fully declarative React Lottie player
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
reactive-elements - Allows to use React.js component as HTML element (web component)
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
react-localstorage - Simple componentized localstorage implementation for Facebook's React.
cdda-guide - The Hitchhiker's Guide to the Cataclysm