raylib-imgui VS raylib-flecs-imgui-introspection

Compare raylib-imgui vs raylib-flecs-imgui-introspection and see what are their differences.

raylib-imgui

Using raylib with Dear ImGui: how you can use Dear ImGui to create an immediate mode 🐜 debugging interface for your CMake raylib game 🎮 (by rodneylab)

raylib-flecs-imgui-introspection

Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜. (by rodneylab)
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raylib-imgui raylib-flecs-imgui-introspection
1 1
1 1
- -
8.5 2.8
7 days ago about 2 months ago
CMake CMake
BSD 3-clause "New" or "Revised" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raylib-imgui

Posts with mentions or reviews of raylib-imgui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-06.
  • Using raylib with Dear ImGui: Game Dev Debugging UI
    5 projects | dev.to | 6 Apr 2024
    I hope you found this useful. As promised, you can get the full project code on the Rodney Lab GitHub repo. We have looked at some raylib basics here, and you might also consider using the debug view to help learn raylib. For example, you could link ImGui widgets to the 3D camera parameters to get a grip on how these work. Do let me know how you use this code. Also reach out if there is anything I could improve to provide a better experience for you.

raylib-flecs-imgui-introspection

Posts with mentions or reviews of raylib-flecs-imgui-introspection. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    4 projects | dev.to | 17 Apr 2024
    I hope you found this useful. As promised, you can get the full project code on the Rodney Lab GitHub repo. What suggestions do you have for taking this further? Is this something you would find useful in your game development tool belt? Do let me know how you use this code. Also reach out if there is anything I could improve to provide a better experience for you.