raylib-flecs-imgui-introspection VS explorer

Compare raylib-flecs-imgui-introspection vs explorer and see what are their differences.

raylib-flecs-imgui-introspection

Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜. (by rodneylab)

explorer

Web-based UI for monitoring Flecs applications, trying out queries & learning ECS (by flecs-hub)
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raylib-flecs-imgui-introspection explorer
1 1
1 49
- -
2.8 8.9
about 2 months ago 21 days ago
CMake JavaScript
- MIT License
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raylib-flecs-imgui-introspection

Posts with mentions or reviews of raylib-flecs-imgui-introspection. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    4 projects | dev.to | 17 Apr 2024
    I hope you found this useful. As promised, you can get the full project code on the Rodney Lab GitHub repo. What suggestions do you have for taking this further? Is this something you would find useful in your game development tool belt? Do let me know how you use this code. Also reach out if there is anything I could improve to provide a better experience for you.

explorer

Posts with mentions or reviews of explorer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    4 projects | dev.to | 17 Apr 2024
    I went for flecs as the ECS. It has a nice API and compiles to WASM (great for putting demos together). The flecs docs are also fantastic too. I used C++ in this project, though flecs also supports C and C#. Finally, there is a web-based flecs ECS monitoring app and a flecs statistics add-on (which I did not use here).