racket-gui-easy
conjure
racket-gui-easy | conjure | |
---|---|---|
8 | 71 | |
129 | 1,627 | |
- | - | |
7.8 | 8.3 | |
2 months ago | 19 days ago | |
Racket | Fennel | |
- | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
racket-gui-easy
- Racket Language
-
Racket: The Lisp for the Modern Day
Looks like you're already in Emacs. I strongly recommend racket-mode as mentioned in another thread.
With regard to prototyping GUI's I'd suggest taking a look at https://github.com/mfelleisen/7GUI. https://github.com/Bogdanp/racket-gui-easy could also be a good place to start.
With regard to Racket more generally, I'm probably not the best person to ask since I had a very high friction start where I just banged my head against the wall until things made sense.
-
Humble Chronicles: Managing State with Signals
I took a similar approach in my Racket library, gui-easy[1,2]. Though I opted to not defer any computations, any observable (similar to a signal from the post) update propagates to observers immediately, and there's no incrementality -- observables are just boxes whose changes you can subscribe to. Regarding the disposal problem, I used weak references and regarding the where to take observables and where to take concrete values as input question, I decided that any place an observable can go in, a concrete value can as well and it's been a convenient choice so far. For fun, here's an example[3] that builds the todo UI from the post.
[1]: https://docs.racket-lang.org/gui-easy/index.html
-
If you were hired to create a new distribution of Lisp, what would you include?
For native apps, I would devote coding resources to the Guile-GI project which generates Guile bindings to the cross-platform Gtk C library by way of the Gnome Object Introspection and Reflection library. I would also port the Racket gui-easy library over to Guile-GI so declarative GUIs could be written.
-
What programming language is good to make GUI's
There is also gui-easy a declarative gui framework: https://docs.racket-lang.org/gui-easy/index.html
-
7GUIs
Itβs not the only version either
See https://github.com/Bogdanp/racket-gui-easy/tree/master/examp...
},
conjure
- Racket Language
-
Lisp Programming with Vim (2019)
I was going to say, in 2023 I looked around and for Clojure at least Conjure seemed like the best option.
https://github.com/Olical/conjure/wiki/Client-features
Unfortunately, in the table linked above the CL support in Conjure is so-so. I'm curious what people use for CL or if it's still slimv/vlime.
I did a write up configuring Conjure with neovim here if that's something that's appealing:
- Conjure: Evaluating code within your running program
- Interactive Lisp family languages evaluation for Neovim
-
Existing non-lua plugins examples
The excellent olical/conjure plugin is now lua (via fennel..) but it was originally written in clojure and you can still see the code on the legacy-jvm branch https://github.com/Olical/conjure/tree/legacy-jvm
-
Configuring Neovim with Fennel
Install conjure plugin
-
Spinneret: A modern Common Lisp HTML generator
> You mean that you accidentally "overwrite" (declare again) a function with the same name as the one you're now declaring, but you didn't mean to?
I mean I use let to bind a variable with the same name as a function. This is idiomatic in Common Lisp, and totally breaks things in most other languages.
> This I'm also curious about, what exactly SLIME gives you that for example Conjure for neovim wouldn't already? Maybe something about continuations perhaps? That seems to be the only feature I've seen from Common Lisp (besides actually being able to compile to binaries) that I'd love to have in Clojure.
I watched a video and it does seem rather complete, but [1] indicates there is no debugger? That's a rather glaring omission. I also don't see a profiler mentioned, and SLIME with SBCL gives me a profiler (down to the assembly level if needed). I'm sure Java in general has great profiling tools, but how are the integrated into the Clojure system?
As an aside, by "continuations" did you mean "restarts"? First-class continuations are a feature of scheme, not CL. Indeed a huge boost to CL productivity is simply allowing you to handle an exception before the stack is unwound.
1: https://github.com/Olical/conjure/wiki/Client-features
-
clojure's like plugin for golang?
Does anyone know if there is a plugin like this one https://github.com/Olical/conjure for golang? Thank you in advance!
-
Looking for documentation on writing a swank client
i know you said you didn't want source of other clients but this one is pretty simple so sharing just in case. it's from a nvim plugin https://github.com/Olical/conjure/blob/master/fnl/conjure/client/common-lisp/swank.fnl
- `yarepl.nvim`, yet Another REPL for Neovim, flexible, supporting multiple paradigms to interact with REPLs, native dot repeat (without `vim-repeat`), telescope integration, and more!
What are some alternatives?
bang.html - π Good.HTML. A nice framework without the bad stuff. Lots of custom elements, and nice templates. Good. HTML [Moved to: https://github.com/crisdosyago/good.html]
cider-nrepl - A collection of nREPL middleware to enhance Clojure editors with common functionality like definition lookup, code completion, etc.
7guis - 7GUIs is a GUI programming usability benchmark.
vim-scriptease - scriptease.vim: A Vim plugin for Vim plugins
bgjs
vimspector - vimspector - A multi-language debugging system for Vim
fidgetty - Widget library built on Fidget written in pure Nim and OpenGL rendered
rebel-readline - Terminal readline library for Clojure dialects
CIEL - CIEL Is an Extended Lisp. Scripting with batteries included.
aniseed - Neovim configuration and plugins in Fennel (Lisp compiled to Lua)
7GUI - the 7 gui project
kaboom.js - π₯ JavaScript game library