procedural-tileable-shaders VS thebookofshaders

Compare procedural-tileable-shaders vs thebookofshaders and see what are their differences.

procedural-tileable-shaders

Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other. (by tuxalin)

thebookofshaders

Step-by-step guide through the abstract and complex universe of Fragment Shaders. (by patriciogonzalezvivo)
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procedural-tileable-shaders thebookofshaders
1 3
230 5,760
- -
2.6 3.7
almost 2 years ago about 2 months ago
GLSL GLSL
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

procedural-tileable-shaders

Posts with mentions or reviews of procedural-tileable-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-05.
  • Randomly generated maps for our game
    2 projects | /r/godot | 5 Nov 2022
    https://www.youtube.com/watch?v=IvOfx-kbqac https://www.youtube.com/watch?v=ybbJz6C9YYA https://www.shadertoy.com/view/Msf3WH https://github.com/curly-brace/Godot-3.0-Noise-Shaders/tree/master/assets/gpu_noise_shaders https://github.com/tuxalin/procedural-tileable-shaders

thebookofshaders

Posts with mentions or reviews of thebookofshaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.

What are some alternatives?

When comparing procedural-tileable-shaders and thebookofshaders you can also consider the following projects:

ShaderMan - Convert ShaderToy to Unity HLSL/CG

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.