procedural-tileable-shaders
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other. (by tuxalin)
glNoise
A collection of GLSL noise functions for use with WebGL with an easy to use API. (by FarazzShaikh)
Our great sponsors
procedural-tileable-shaders | glNoise | |
---|---|---|
1 | 1 | |
230 | 222 | |
- | - | |
2.6 | 2.9 | |
almost 2 years ago | 8 months ago | |
GLSL | GLSL | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
procedural-tileable-shaders
Posts with mentions or reviews of procedural-tileable-shaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-05.
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Randomly generated maps for our game
https://www.youtube.com/watch?v=IvOfx-kbqac https://www.youtube.com/watch?v=ybbJz6C9YYA https://www.shadertoy.com/view/Msf3WH https://github.com/curly-brace/Godot-3.0-Noise-Shaders/tree/master/assets/gpu_noise_shaders https://github.com/tuxalin/procedural-tileable-shaders
glNoise
Posts with mentions or reviews of glNoise.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-01.
What are some alternatives?
When comparing procedural-tileable-shaders and glNoise you can also consider the following projects:
ShaderMan - Convert ShaderToy to Unity HLSL/CG
crt-240p-scale-shader - RetroArch GLSL shader for 240p CRT output