Chunky
Pre-generates chunks, quickly, efficiently, and safely. (by pop4959)
WorldBorder
Bukkit plugin for maintaining borders for your worlds to limit their sizes, as well as generating missing chunks or trimming excess chunks. (by Brettflan)
Chunky | WorldBorder | |
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8 | 3 | |
503 | 139 | |
- | - | |
8.5 | 10.0 | |
11 days ago | almost 4 years ago | |
Java | Java | |
GNU General Public License v3.0 only | BSD 2-clause "Simplified" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Chunky
Posts with mentions or reviews of Chunky.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-01.
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BlueMap only loads overworld
BlueMap only renders parts of the world that are already generated by minecraft. So usually only areas that a player has visited ingame. If you want to see more on BlueMap, you'll need to pre-generate the part of your world that you want to see on the map. You can do this with a pre-generation plugin like e.g. Chunky: https://github.com/pop4959/Chunky/wiki/Installing
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What would be the fastest way to Pregen my world
Are you using Paper? That can improve your performance. You may want to check the Chunky FAQ for other suggestions: https://github.com/pop4959/Chunky/wiki/FAQ
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more cores or faster?
Chunky is worth looking at.
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Pre-Generating Chunks Help
You could probably do that with chunky and a custom pattern: https://github.com/pop4959/Chunky/wiki/Patterns. I have no idea how to make the pattern you want tho.
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Does restarting server affect the chunk load?
This subreddit is for the path traced rendering program Chunky (Website). For the server plugin "Chunky Pregenerator by pop4959" you would need to get support and assistance we recommend you check out their wiki page and follow the links there.
- Quick question about pre-genning
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Can someone explain to me fully what the "Chunky" fabric mod does and how to use it effectively?
Just use the wiki: https://github.com/pop4959/Chunky/wiki
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Dynmap problem loading and render/showing
I think you might have to make a selection with chunky before you start it chunky world Sets the currently selected world chunky shape Set the shape to generate chunky center Sets the current center block location chunky radius Sets the current radius
WorldBorder
Posts with mentions or reviews of WorldBorder.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-10.
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Black splotches on map after full render
The EarthMC map has many known issues with Dynmap such as, incomplete render, only rendering where players have visited, or not rendering leaves and other foliage. This is a result of how the map was made and is not an issue with Dynmap, luckily there is a fix. 1. Download the WorldBorder plugin: https://www.spigotmc.org/resources/worldborder.60905/ 2. Pause Dynmap: /dynmap pause all 3. Set the world border radius and center: /wb [worldname] set [radiusX] [radiusZ] [X] [Z] - [worldname] is the name of the world you want to set the border in. - [radiusX] is the horizontal radius of the world border - [radiusZ] is the vertical radius of the world border - [X] is the horizontal center point of the world border - [Z] is the vertical center point of the world border 4. Run worldborder with the force flag: /wb [worldname] fill [freq] [pad] [force] - [worldname] is the world you want to be pregenerated - [freq] is how many chunks a second are generated, 20 is the default. WARNING: setting this too high will cause server lag - [pad] how many chunks beyond the border to generate, this makes sure that if a player visits the border, all chunks are already generated. The default is 208, We recommend setting this to 0 for EarthMC - [force] This must be set to true 4. Wait for worldborder to finish 5. Unpause Dynmap: /dynmap pause none, you may have to start the fullrender using /dynmap fullrender [worldname]
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Is it possible to create a looping map? For example, if you were to reach the end of the pacific ocean in the west, would it be possible to continue walking through the pacific ocean on the east (like you would in the real world).
Yeah, using world border, you can set a setting so that if you hit one barrier it’ll teleport you to the exact opposite side. Only issue is when you go north to south, coz then you teleport from the northpole to the southpole. It’s really easy to set up, so long as you know the dimensions to the map, and you center it properly. Just noticed this project is abandoned but you should be able to kick off from this link and find a current one.Spigot: WorldBorder
- Quick question about pre-genning
What are some alternatives?
When comparing Chunky and WorldBorder you can also consider the following projects:
chunky - A path tracer to create realistic images of your Minecraft worlds.