Chunky VS WorldBorder

Compare Chunky vs WorldBorder and see what are their differences.

Chunky

Pre-generates chunks, quickly, efficiently, and safely. (by pop4959)

WorldBorder

Bukkit plugin for maintaining borders for your worlds to limit their sizes, as well as generating missing chunks or trimming excess chunks. (by Brettflan)
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Chunky WorldBorder
8 3
503 139
- -
8.5 10.0
11 days ago almost 4 years ago
Java Java
GNU General Public License v3.0 only BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Chunky

Posts with mentions or reviews of Chunky. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-01.

WorldBorder

Posts with mentions or reviews of WorldBorder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-10.
  • Black splotches on map after full render
    1 project | /r/Dynmap | 11 Apr 2023
    The EarthMC map has many known issues with Dynmap such as, incomplete render, only rendering where players have visited, or not rendering leaves and other foliage. This is a result of how the map was made and is not an issue with Dynmap, luckily there is a fix. 1. Download the WorldBorder plugin: https://www.spigotmc.org/resources/worldborder.60905/ 2. Pause Dynmap: /dynmap pause all 3. Set the world border radius and center: /wb [worldname] set [radiusX] [radiusZ] [X] [Z] - [worldname] is the name of the world you want to set the border in. - [radiusX] is the horizontal radius of the world border - [radiusZ] is the vertical radius of the world border - [X] is the horizontal center point of the world border - [Z] is the vertical center point of the world border 4. Run worldborder with the force flag: /wb [worldname] fill [freq] [pad] [force] - [worldname] is the world you want to be pregenerated - [freq] is how many chunks a second are generated, 20 is the default. WARNING: setting this too high will cause server lag - [pad] how many chunks beyond the border to generate, this makes sure that if a player visits the border, all chunks are already generated. The default is 208, We recommend setting this to 0 for EarthMC - [force] This must be set to true 4. Wait for worldborder to finish 5. Unpause Dynmap: /dynmap pause none, you may have to start the fullrender using /dynmap fullrender [worldname]
  • Is it possible to create a looping map? For example, if you were to reach the end of the pacific ocean in the west, would it be possible to continue walking through the pacific ocean on the east (like you would in the real world).
    1 project | /r/Minecraft | 15 Nov 2022
    Yeah, using world border, you can set a setting so that if you hit one barrier it’ll teleport you to the exact opposite side. Only issue is when you go north to south, coz then you teleport from the northpole to the southpole. It’s really easy to set up, so long as you know the dimensions to the map, and you center it properly. Just noticed this project is abandoned but you should be able to kick off from this link and find a current one.Spigot: WorldBorder
  • Quick question about pre-genning
    2 projects | /r/admincraft | 10 Mar 2022

What are some alternatives?

When comparing Chunky and WorldBorder you can also consider the following projects:

chunky - A path tracer to create realistic images of your Minecraft worlds.