pooling_objects VS SO-Architecture-BoilerPlate

Compare pooling_objects vs SO-Architecture-BoilerPlate and see what are their differences.

pooling_objects

An object pooling implementation in GML for Game Maker Studio 2.3+ (by JeffersonJales)

SO-Architecture-BoilerPlate

A boilerplate for creating modular architectures using Scriptable Objects in Unity projects. (by HosseinPan)
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pooling_objects SO-Architecture-BoilerPlate
1 1
9 3
- -
0.0 0.0
over 2 years ago almost 2 years ago
Yacc C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pooling_objects

Posts with mentions or reviews of pooling_objects. We have used some of these posts to build our list of alternatives and similar projects.
  • Object Pooling library for GMS2.3
    1 project | /r/gamemaker | 26 Sep 2021
    I'm trying to make small libraries for Game Maker Studio 2 to easy start some projects. To start this, I created an object pooling lib. You can find it here: https://github.com/JeffersonJales/pooling_objects

SO-Architecture-BoilerPlate

Posts with mentions or reviews of SO-Architecture-BoilerPlate. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing pooling_objects and SO-Architecture-BoilerPlate you can also consider the following projects:

fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2

unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration

UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)

Kassets - Unity's Scriptable Object Architecture.

.NEXT - Next generation API for .NET